Welcome to Librarium Online!
I love my characters to have a purpose. Whether it's to hunt war machines, dominate the magic phase, carry the battle standard or provide a magic defence. Characters are a lot of points and I like to know what mine are going to be up to!
So I have been running, with a fair amount of success, the JSoD. Basic setup, nothing revolutionary: CoJW, GW, BSoSotek etc etc.
Although recently, I have been having some problems with him. It is now (read: since 7th ed) imperative that he is kept in a unit to avoid missile fire. But within this unit he only has a 45 degree charge arc and also I find that I have to manovure my skinks in awkward ways to open up any LoS.
So it occurred to me to try out the FSoD, that is, the Flying Skink O'DOOM!!!!!
Basically he's a skink chief with the cloak of feathers, BSoSotek and an additional hand weapon (amongst other miscellaneous options such as blowpipe etc) who lives in a unit of skinks. This solves a number of problems:
a) He no longer has to worry about skink screens blocking his LoS
b) He has a 360 charge arc
c) His flying movement makes him a much better march blocker
But it also gives rise to a number of other issues as well. He has nowhere near the same hitting power as the JSoD, so cannot be sent to take out chariots/knights etc. His role is strictly mage/war machine hunting (with 5 s4 attacks he should be able to perform this role with a fair degree of success). Also, he will die to anything more than a stiff breeze.
So do you think this is worth a shot? What do you think of my comparisons?
I must admit, coming straight to Lizardmen from Tomb Kings I did give a brief thought to using some sort of flying skink assassin (after trying out the abhorrent gimmick that is the Speak/Cloak/Scorpion Armour Tomb Prince, and the JSoD) but it just seems too fragile to me.
The chances of actually killing even a basic mage on the charge are a bit mediocre, and if you end up in combat with one for two turns then you're not really getting much points value out of your skink, either, it seems to me. Plus you're risking it getting countered somehow in their turn.
I dunno, seems a bit dodgy and can't see it ever really returning it's points value to you - but it does sound a lot of fun I'd be tempted to run him with the killing blow dagger and Blessing of the Old Ones for laughs If you also had the heavens spell (forget name now...) that lets you re-roll D3 dice, you could have a fair shot of assassinating whatever you like.
That magic dagger wouldn't be a bad idea for a FSoD especially against strong armies like Chaos.
I don't have my book on me though so I don't know if that dagger and the cloak is more than 50 points.
Edit: I just checked and you can't - off by 5 points
Is there some reason you don't put the JSoD in the skinks? Can sauruses (saurii?) not join them?
Ya, all you do with your scar vet is run him with a unit of skinks. Have a unit of scouting skinks scout ahead, he can start the game behind the forest, or even in a a block of saurus, he runs out, joins a unit of skinks, then he either charges next turn, or moves with the unit to a better vantage point, and then charges. so I don't see what the problem is with the nikey vet.
I guess your skink with cloak is just a poor mans version of the nikey vet, he could be use full for taking out human and elven warmachines, and maybe a mage or so, I would give him the sword of might and the cloak, plus the mark of sotek, and maybe even scouting if you had some points to spare for him. It could work, he just isn't as all around as the nikey vet is.
The problem is if you put the JSoD in the skinks you lose the element of surprise. I'd assume my opponent would assume that the JSoD is the dude in the skinks
Another interesting way to use this character would be to put him in a unit of skink or on his own somewhere if the skinks are in imminant danger, which they usually are I've found, and use his normal move until your hand to hand units are charging then do a surprise charge with him in as well.
You could also just make your skink chief the JSoD and give him the killing blow dagger with the scouting rule and the Sotek spawning.
Another nice item for the FSoD would be the venom of the firefly frog as it is very cheap.
Last edited by Sammy the Squib; September 3rd, 2007 at 10:36.
For some reason it had not occurred to me to put him in a unit of skinks. I will try this, thanks
I've been thinking about it too and this is what I came up with.
Sacred Host of Sotek, 2nd Gen Slann, 1 skink priest, FSoD
The priest gets the Bear's Anger spell, but it would be dispelled pretty easy if he was on his own so thats why you get the Slann to drain their DD. Might also work with a higher generation Slann but I usually don't take them. The cast the Bear's Anger spell on your FSoD and as it's a remains in play spell he could do some really nice damage. 7S6 attacks on a charge
If you also give you Slann the Steed of Shadows spell then you can really let your skink fly all over the table hehe
The only down side is that the armour of a Bear Anger's FSoD is like only light armour... As you can't use shields or weapons while under the spell.
Let me know if there is something I could add...
In my last couple of games I have used both a JSoD and a FSoD. In the first game the FSoD failed his fear check to charge a lone liche priest, despite being near the Slann. In the second game the JSoD got squashed by a cannon ball on turn one!
Nevertheless it's kind of fun running both, opens up some interesting tactical options, I shall continue my relentless pursuit in finding my favourite setup in 2k pts ^_^This is a very interesting combination. I might just give it a goOriginally Posted by Kremk