Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
When I mentioned recently that Chameleon Skinks were the last unit I didnt own, I was actually lying. I don't own any temple guard, and I don't really see why I should.
1) 17 points each! Ridiculous cost for troops that only have.....
2) a 5+ saving throw. Granted, you can give the Slann with them Cupped Hands or defensive spells, but you could do the same with a unit of Saurus, too.
3) No blessed spawnings. Instantly less utility than a Saurus unit and obviates some of the bonuses that they do have over Saurus.
4) 17 points! So bad it deserved mentioning twice. OK, so they gain +1 WS over Saurus, which is reasonable but not fantastic. They switch their HW/Shield for Halberds, which is good for a unit with a lot of attacks, but such expensive and already fairly hard hitting models losing the +1 save isn't exactly gaining much. Where exactly does this 5 points of increased cost over a Saurus Warrior come from? +1 WS, +1 Ini, Stubborn, and an equipment change. I'm not seeing the value in there.
Would someone like to debunk my arguments and tell me that I'm wrong, and why these guys are worthy of their cost?
I think temple guard are fantastic. +1 WS is always nice and the extra scaly skin save is nice to boot. You can give them shields and they fight with a 3+ save in cc if you don't want to fight with halberds.
But the best thing about them for me (and I think what makes them as expensive as they are) is that they are stubborn. That's stubborn ld 8, cold blooded with a re-roll. That's one unit which isn't gonna break in a hurry. They can take it in the front, rear, sides and still sit there happily waiting for support to turn up. When your slann is over 1kVP to your opponent then it's nice knowing that he's not gonna go a runnin' just because he got hit in the flank by some fast cavalry. Undead can pose a problem but the totem of prophecy can counter this if needed. I have just started running a list with temple guard so I'll probably be able to tell you more about them after I have a few games under my belt. But I think they are well worth a second look that's for sure
Exactly, TG are all about making it so your slann doesn't get up and flee off the table.
If you like to keep your slann from fleeing off the table for fewer points you could always take the spawning that makes saurus immune to psychology. I can never remember how to spell it but it's along the lines of tlaatzl I beleive.
Temple guard have never apealed to me as the best choice in gaming terms, however from a hobbying and fluff point of view they are quite nice. Great models IMO and slann should not be without their dedicated protectors. However, making up their point cost is often debated.
i find that the best thing to do is play test them before puttin down anything im my opinion there great they do there job plus its ld 9 cuz of slann. Sadly you cant grab em without a slann plus as for the whole no sacred spawnings well think of it the spawnings were from the old ones because they had a specifique duty right? so arent the temple guard in a way a sacred spawning? Either way i rarely use them i probrebly should but yea so they seem fine to me really would you like to go tango with elite saurus while some giant lizard rizes and strikes ppl down with lightning outa his fingers?
1:find what makes him tick
2:stop the ticking
I have played a few games using a unit of 20 temple guard as I dont like the Slann not being symmetrical in a unit of 16. I have them to be excellent. First class protection for the most valuable unit you can field, great fighting potential and a great central unit to anchor your army around. Oh and their Iniative 2 really helps against other Iniative 2 armies such as Dwarfs. Makes a change as a lizardmen core unit to be striking first, even if it os only because you won combat last round.
I have always opted to field them with shields to aid versus shooting and when in combat even if I charge I always use hand weapon and shield, 3+ save from the front is just great combined with toughness 4. How do others use them? I might try their halberds if I get a charge in sometime.
Temple Guard are really amazing. They are better than Saurus and have a better base armor save, can either use halberds or shields for CC, and, have a better WS and I than Saurus. I2 is important, as they will go ahead of great weapons.
LD8 with a BSB is not quite LD9 with a BSB, but you're almost guaranteed to make it, as you pointed out.
Last edited by ketter; September 11th, 2007 at 08:22.
Temple Guard are really amazing as they are hands down better than Saurus. However, their cost is their biggest problem. It can make you miss out on other fundamental aspects of your army. I'm not gunna do number crunching or anything but saurus with spawning are cheaper freeing up points that may be better spent elsewhere.
My TG unit is 81 points cheaper than my saurus bodyguard. That's a unit of skinks, or some upgrades to another unit, but it's not like I could go out and grab myself a unit of CoR for that.
What those 81 points do do, however, is give me a little flexibility with how I can position my slann's unit. Whereas before I wouldn't show a flank for love nor money, I can afford to with these guys. I find it has almost "set me free" in terms of my playing, rather than restricting it due to less points to spend on other troops.
But I guess it's different for every players