Welcome to Librarium Online!
I've been playing a bit more recently and have been finding some of my tactica to be quite ill-planned. I suppose I might need a bit more practice before I start doing any better; but I was wondering what some of you more seasoned players feel works best with a Lizardmen Army.
Do any particular units always seem to pull through for you? Or are there any tactical moves that you use that always seem to set things up right? Or do you just wing it? Haha.
--Thanks in advance for any thoughts.
"When defeat is inevitable, it is wisest to yield."
Wins - 5
Losses - 4
Draws - 1
skinks and saurus really compliment each other when working together, the skinks are near useless when it comes to combat, and in most cases shooting as well, use the cheap little blighters as a missle screen as your saurus warriors take the long walk to the battle line. this will ensure their survival once they make it in combat Remember, saurus unit may seem tough, but they will fall quickly to combined enemy fire.
skinks can be used to cover other roles, such as march-blocking, give a small unit the scouts ability and watch them slow the enemy down as they advance, by maneouvering them behind ranked up units.
ever underestimate the divine use of the JSoD! as explained elsewhere in the Lizardmen forum,
i wish i can say more, but i've got to scoot...
hope this little number helped you out
warhammer is all about finding what works best for you, usually through trial and error. You won't become a fantastic player overnight
I was terrible to begin with but a little forward thought that comes from experience and how your units handle themselves in situations combined with knowing how your opponent works will make games seem easier.
I always believe I learn more from mistakes, errors and losses than easy wins. Nothing stings more than losing a valuable unit to a mistake, you will remember and learn not to do it again.
As for using your Lizardmen, personally I like a big block temple guard with a tricked out Slann, you know the BSB, totem of prophecy 2nd gen etc, combined with support units of skinks, kroxi and salamanders. I also use lists with blocks of saurus led by an Old Blood. I like to mix my army lists, to not only challenge myself but play more entertaining lists or surprise my opponent.
Some things I have learnt;
Kroxigors work best in units of 4. Never shove a unit of 3 kroxigor into the front of anything, they will lose and they will probably break and run. 4 kroxigor has always worked far better.
Salamanders also work best in packs of 3, any less and they seem obsolete.
The key to using skinks is position. If you can get them behind something that cant see them, your skinks are laughing. March blocking and firing alot of poison arrows... lovely.
Magic is unreliable. Some days it will win the game for you and other days either your dice let you down, your opponent is prepared or you roll up spells that are not very useful. it can suck if your big expensive Slann is not very effective but it was always a gamble anyway.
Saurus are good, nice and tough with many attacks but from my experience their iniative really lets them down.
Some thoughts but most of this is experience using the army, hope they help.
i really hate opponents when they successfully cast Pit of Shades of a fair number of them
Two general things I've been trying to do a better job of that might also help you. 1. Understand what your units are and aren't capable of doing. It sounds pretty straight forward but at least I keep screwing it up. For example, I keep foolishly trying to take out infantry blocks by charging Kroxigors into the front. They just don't kill enough guys to overcome the static CR and eventually run away. 2. Assign units into complimentary teams with appropriate tasks. I've just begun doing this so I don't have a lot of stories but a team of skinks/saurus/flanker worked really well in a recent game. I put the skinks right in front of an enemy block with the saurus behind and 3 kroxigors slightly to the side. The enemy took the bait and charged the skinks with whom I fled. His unit got double charged by the flanking Kroxigors and frontal Saurus block. I've also been contemplating teaming up 2 units of Kroxigors for flanking and keeping my Stegadon in as the 3rd part of the Saurus/Skink/flanker team. Hope that helps.
In the last few months I haven't played alot of 1k to 1.85k games so I had to hone my tactics to this battle size. Basically I started using an agressive refused flank where I have my COR hugging the board edge with kroxigors one unit to the centre of them and then my saurus unit (only 12 men strong) and then my skinks in about the centre of the board who slow down half the enemy army. My Sallamanders and JSoD are then deployed anywhere I see fit. I found that through this tactic of holding up one half of the enemy army with our top of the range skirmishers (and cheap as chips!) and smashing the other half with our superb shock units (Krox, COR, saurus, big things with scales basically) you can easily win battles. After using this tactic I am also thinking about stopping the use of my Slann at 2k points in favour of a Carnosaur (or maybe Kroq-Gar himself!) to save points and have another shock unit.