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I am getting back into Fantasy after miserably failing with a WE army that I later realized didn't fit my playstyle.
I did some research based on what I learned about the game's mechanics and I narrowed it down to OnG, Dwarves and Lizardmen. I typically shy away from armies of the month or armies that everyone instinctively jump towards.
To make a long story short, Orcs and Goblins typically require a higher model count and I am just too lazy to paint and assemble all those units.
Dwarves seemed very appealing to me, but I am very intimadated by their extremtly low movement. The lack of magic doesnt really bother me though and Runes looked very interesting. I figure Movement is really going to hurt Dwarves in games that require objectives.
Then I went over Lizardmen. I loved the models, but still feel weird about choosing them because they don't fit the typical mold of Elves, Dwarves and goblins for a Fantasy setting. However, I enjoy their background and the units and rules seemed to fit really well with me. Not to mention they seem very easy to paint. Dry bushing on scales is fast and it can look very good with some additional love.
Anyway, Lizardmen seem like they have the best of both worlds. They are great with Magic and they have some great CC units. I cant really see any glaring negatives with this army.
Since this army seems very well rounded and can be tricked out with the right combo of unit choices and characters, do you see a lot of Lizardmen players?
If not, what are some of the most popular Army choices that most players see these days?
though it all depends on your playing style
Last edited by Kai-Itza; October 9th, 2007 at 09:31.
Lizardmen are quite popular I would say. WE and HoC always seem to be up there as well
Lizardmen where shuned as "to cheesy" in my area so not many people played them. A while ago I challenged some people to a game and asked them to play as lizardmen and me as their army. They quickly changed their mind about their "Overpowered" viewpoints of lizardmen, they are quite hard to play as you can ruin a list by getting to many (or not enough in some cases) shiny things and you are outnumbered in both unit size and number most games. Despite my reeducation few people have every played lizardmen in my area (apart from me, Glory to the Old Ones!).
Lizardmen were a lot more popular in 6th edition last I heard. A friend of mine plays Lizardmen. He plays a unique list (no slaan) and is probably the best general in our club, so everything he touches seems to be a whole better in gameplay. They have some great shooting (salamanders and skinks) they have flyers (teradons and jaguar nikes and flying skink of doom) they have really cheap strong men (kroxigors) The saurus aren't that great, but the units I mentioned can be really devastating.
A word against the dwarves. I know a lot of people pick them up because they are a "learner" army. But I've never been impressed with them. I've owned just about every dwarf player I've come up against and the anvil is probably the toughest thing they have, but once you get past that, they seem to crumple because they can't move. Maybe it's because I've always played really fast moving armies, but I have a bunch of dwarves which I keep putting further and further on the back burner, because I seem to always school them. Maybe its got something to do with having the worst movement in a game about tactical movement.
it's true that the dwarves have the most rubbish movement characterisitc in the game, but that doesn't mean that they will lose every game, they have units and abilites that will compensate for that weakness; Artillery, Anti-magic power, near unbreakable troops and the sick Runic Armoury that they have allows for unique magic items. which will land you on your backside as soon as you get cocky.
don't diss the dwarves. they're just as powerful as any army, but in different areas...
^^ 100% Agree.
My lizardmen army relies on all my units doing their job. I have 2 units of scouting skinks and some chameleons. Their job is to initially march block. Dwarves can't be march blocked. So all of a sudden they become the fastest infantry army going.
Every army is only as good as the player commanding them. I've lost one game with my Lizardmen army i'm taking to the GT, but I've seen other people loose way more with exactly the same list. I just know that every single unit has a specific purpose and I know how to use them. Good knowledge of your opponenets magic item capabilities and spells also helps to avoid too many nasty surprises
But in answer to the orriginal question, Lizardmen are a semi-popular army. I agree with an earlier post that they were more popular in 6th Ed as some of the magic, like Second Sign Of Amul, helped out the lizzie players a lot more.
back to the original topic: where i am in England, there's only one or two other LM players around me out of say, 40. so i'm pretty much okay with not playing games with another LM army ^_^
Just a quick bit of info for you. Out of the 40 players who qualified for the GT final from Heat 1 in the UK, 8 of them were Lizzie players . . . more than any other race.