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  1. #1
    Senior Member flinger's Avatar
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    Hey everyone. Pretty much decided to start lizardmen now instead of VC. Partly because my friend is giving me 40 figures for FREE. He bought like 2 castle box sets for the castles and bretts. It also comes with lizardmen that he didnt need.

    Anyways, got a couple questions for lizradmen players or people that just know a lot about them.

    1. I'm thinking of using a slann(will most likely be playing 2000 pts almost always). Is this a good choice? Also, what generation and lores would you suggest?

    2. How many sarus units are good at a 2000 pt level? I'm thinking 2 units of 20 and maybe a flanking unit of 15.

    3. Temple guard. Useful or overpriced?

    4. Spears for saurus or no?

    Thanks.


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  3. #2
    Senior Member Zirellion's Avatar
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    2:take two units of twenty and spend the rest on skinks

    3: useful and so not overpriced they are some of the best core units in the game! the only downside is the 0-1 rule per slann.

    4: one with spears and one without

  4. #3
    Senior Member flinger's Avatar
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    What about #1?

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    I realy wouldent use a slan in 2k points because of how many points you spend right there. I would save the slan for 3k points. Also get some salimanders they are realy usefull and at least one unit of Kroxigors.

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  6. #5
    Senior Member flinger's Avatar
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    No slann? I know he is a lot of points but he is pretty powerful. So oldblood on a carnisaur perhaps?

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    I used to use a slann,but realized they sort of suck. Lizardmen are an offensive army,and that means the slann has to march to keep up. Meaning he cant use his magic.And most spells cant be cast into close combat,which means he will have only 1-2 turns of magic before hes useless. Not to mention,hes stuck with basic lores. They just arent THAT powerful compared to other comparably good wizard's options. ALso,he is a points sink,and if you dont want to suck in the magic phase,you still need atleast 2 more lvl 2 skink shamans. So your talking 1/3 of your army spent on models that will only be useful for about 1/3 of the game,at most,and which dont have very powerful spells at their disposal.

    Temple gaurd suck. You need the slann to use them,and the slann must be in the unit. That just screams "shoot me" when your massive generall and 17 pt models are all in 1 unit. And if they end up going against heavy opposition,like knights or monsters,the slann will end up in the front rank,which sucks.

    Saurus numbers. Well,i use 3 blocks of 20. They are near unstoppable. If i have the points,i give 2 units spears. The 3rd one always contains my oldblood and has the mark of quetzl. That means a 3+ save in CC with 2 S4 attacks. Thats vicious. 2 units of 20 is good,but considering the absolute lack of rank and file medium infantry(or any rank and file infantry) in the army,you will probably need more than 2.

    The following are units that lizardmen absolutely should not go to war without:

    atleast a 1:1 ratio of skinks to saurus. a 3:2 ratio if you have 40 or less saurus.

    Atleast 1 full pack of salamanders. a squad of 3 of these is a mobile hellblaster,toned down and more flexible. They massace enemy skirmishers,any T3 units,warmachine crews,flyers,ive even done serious damage to monsters with them before.

    Kroxigors. Saurus cant cope with cavalry. Kroxigors can. Dont use them on their own,it might seem tempting to with their skink skirmish rule,but dont. They are excellent at flank charging units engaged with the saurus,and with their high movement can usually do so.

    What i personally use,and has met with extremely good results against most types of armies(which is alot better than massacring some and losing to others consistently),is 3 blocks of saurus,2 with spears 1 with mark of quetzl and tepoc. 2 Scar veterns with great weapons,mark of quetzl and mark of tepoc. Oldblood w/ greatweapon amulet of chotec and a ward save. Same marks. Supporting this is 3 units of 10 skinks,and 2 units of 3 kroxigors. This is simply brutal. Its a freaking powerhouse army. Only,it does something only khorne can boast of:magic defense with close combat characters. You have 6 dispell dice,which is probably enough to get you by. True,the army is short on shooting. I dont use salamanders in it. This isnt because they arent great,but merely because i couldnt get them into 2k without changing the army drasticly.

    So that sums it up,except for maybe the fast that in 2k carnasaurs will die like goblins(metaphor). T5 with a 4+ save means even x-bows and handguns can cause serious damage to them,and RBT's and cannons handle them very easily.
    Bring them in 3k,or if you expect a dragon(in which case by all means take it).

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    U CAN MARCH AND CAST SPELLS!!! (sorry for yelling) also some of the lores r very good like fire and death while shadows is extremly useful on a more subtle level. and stubborn temple guard with a slann and battle standard they r a extrely hard unit to break and given good support (krox jump to mind) then they can mash anything.
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    Im sorry but I love slann&#33; And as for which lores it really depends on the opponent, eg. get every single spell from the lore of fire when facing TKs (hehehe) and it&#39;s also nice to watch a treeman go up in flames. The lore of life is quite useful against everybody, but it depends on the terrain more than anything else. I like all the lores, which is great, as you can use any of them&#33; I use a low level slann in 2k, and a high level one in 3k.
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    Son of Dorn Sanctus's Avatar
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    You also don&#39;t have to have the Temple Guard with the slann, if I read the codex right, I am a newb to fantasy and just starting my Lizardmen. I usually use Oldbloods on foot and stick them with my Saurus units. They can be tricked out big time. The one I usually use gets 9 attacks on the charge, that is alot.
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    Originally posted by flinger@Mar 19 2004, 09:57
    Hey everyone. Pretty much decided to start lizardmen now instead of VC. Partly because my friend is giving me 40 figures for FREE. He bought like 2 castle box sets for the castles and bretts. It also comes with lizardmen that he didnt need.

    Anyways, got a couple questions for lizradmen players or people that just know a lot about them.

    1. I&#39;m thinking of using a slann(will most likely be playing 2000 pts almost always). Is this a good choice? Also, what generation and lores would you suggest?

    2. How many sarus units are good at a 2000 pt level? I&#39;m thinking 2 units of 20 and maybe a flanking unit of 15.

    3. Temple guard. Useful or overpriced?

    4. Spears for saurus or no?

    Thanks.
    1. If you use a slann in 2000 point battle I would suggest a 5th or 4th generation, and I prefer the lore of fire, it is a good choice if you want to overmagic your opponent

    2. two units of 20 is good, forget the flanking unit, you can better use kroxigors or saurus cavalry, they hit harder and are faster

    3. I think Temple guard are useful and not overpriced, they take up a lot of points, but they are good, temple guard are almost unbreakable, Ld 9, Stubborn, Cold blooded, if you make the slann a battle bearer they have a re-roll too
    So in my opininon, they are worth the points

    4. I&#39;d say one unit with spears and one without

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