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after months of Deliberation i have decided finally on Lizardmen!
now i have limited my choices to Southlands or Red host. i plan to have nearly no Saurus in my army, it will be all skinks(just about). I need suggestions and ideas for the army and maybe even hints?
in summery i just need helps and hints with Creating a Skink army!
i am up for any help!
If you want my opinion, fill the army with as many blow-pipe wielding skinks as possible-these lizards can run rings around most of what your enemy has, and with three poisoned shots per skink, and if there's lots of 'em...it tends to offend. I'd also suggest taking Kroxigors, in case there's some chariots in need of clobbering. Terrodons cause a major headache to artillery crews and lone wizards, and swarms are great speed bump units. As for heros, I'd pick lotsa Skink priests at level two, so they can keep up with the army, and also to give that 'oomph' in the magic phase. If you DO decide to include a Saurus, pick a Scar Vet, give him the charm of the jaguar warrior and a great weapon (the JSOD)-this horror has the strength of a kroxigor and a charge of 18". And there's always a Stegadon....
mount a priest or skink chief on a friggen stegadon. nothing says 'fear me' like a stinky, horned tank with a wizard on top of it.
also, salamanders will be a great asset to a skink set. those guys can incinerate armored troops fairly well, and will usually be avoided by your opponents.
"When defeat is inevitable, it is wisest to yield."
Wins - 5
Losses - 4
Draws - 1
my experince with an all skink list is that they are really only any good if you have guys in your army that can take down anything that is big and tough.
so if you are not going to have any saurus i would have to say that you are going to need a lot of kroxigors and a lot of magic and you should have a stegadon but if you are going to have a stegadon and you are playing an army with an artillery it would be a good idea to have either terradon or scouts to get rid of the artillery so it doesn't take out your stegadon the first couple of turns
Don't forget to stick in one Scar-Vet. He can hit hard, has high leadership, and most importantly, can carry the Battle Standard.
Also, don't put heroes on stegadons. With a hero they're the most expensive chariot for their stats that you can get in all of Warhammer. Without one, they're still an expensive chariot, but they have five crewmen instead of two, and it also counts as a bolt thrower. Protecting your priest isn't worth loosing the sheer flexibility that an unheroed stegadon offers.
From what I gather this is your first army? If not, you can pretty well ignore the better part of this post.
Anyway my advice on a skink only list? Don't use it. Many people say that it's bad and not viable in a serious game. I'm not one of those people however all skink lists take a little tactical planning. This is slightly offset by their point cost, however the ranked up infantry, while cheap relative to other units in cost, is not cheap enough to be considered forgivable. So basically if you get frustrated easily, skink armies are not for you(to start).
My suggestion would be to run a lustria list, however use lots of skinks. I'd run a scar-vet as the general(nice ld/always a solid choice),a good sized unit of saurus(15 - 20) and then fill the rest out with skinks and skink-esq units. This isn't what you want initially, however it will give you the feeling for game mechanics and skink mechanics while being a slightly more forgivable list.
As for running an all skink list. If your starting at 1000 points, I'd keep my hero choices light and rely on lots of core for the most part. I would definately take kroxigores as their skink screen can be used heavily in a mostly skink list.
I wouldn't suggest mounting your hero on a steg just yet. I'm not saying don't take a steg, but mounting your hero on it(as said b4) limits it in some ways. While it may protect him a little from various form of fire, he will be under a lot of artillery fire in a steg.
So in the end, I would run a lustria list just using mostly skinks and one block of saurus just to have a more forgiving list to give you the feel of it. If you want a more forgiving fast but low toughness army the high elves come to mind, however I don't know much about them so I may be wrong.