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I know that the slaan is the epitomy of magic in Warhammer but I'm thinking of steering more towards a melee army with an old blood on a carnosaur and a couple skink priest to add some defense in the magic phase. While the slaan is amazing and the temple guards look awesome I wanna know if a lizardmen army, when properly tooled can survive without a slaan?
Last edited by lizard4life; April 26th, 2008 at 23:07.
it all depends on how you use your army really, of course if you use a carnosaur it is going to die alot faster than a slann but it does cause terror and will attract alot more fire allowing your army to charge up faster..
i started off with a lord on cold one then moved to carnosaur but he kept getting shot at before getting into combat so i changed to slann and never been happier
its all personal prefference i guess tho
A carnosaur can work great, gives your lord a good movement and you can kit him out to have lots of attacks. I would give him a ward though, as he will probably be the target for much fire.
A Slann is great there's no denying it but sometimes it's good to have a change now and then
Just a thought but why run that carnosaur solo?
Tag him along with a unit of saurus cavalry toting the sacred totem for that extra d6" movement in the magic phase. not only does it improve the odds of your carnosaur reaching combat, but it makes sure a deadly combat unit gets there with him ^_^
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This is one of the many reasons that I love to play the Lizardman army. I originally started LM for the Slann. I wanted a great magic phase and the rest of the army looked cool too. I have also found success with the Old Blood CC oriented army. I think it is a great testament to the writing of the LM army book that we have two totally different Lord choices yet each one can be used to lead a very effective, albiet very different, army into battle.I know that the slaan is the epitomy of magic in Warhammer but I'm thinking of steering more towards a melee army with an old blood on a carnosaur and a couple skink priest to add some defense in the magic phase. While the slaan is amazing and the temple guards look awesome I wanna know if a lizardmen srmy when properly tooled can survive without a slaan?
So, to answer your question: Yes, a LM army can be constructed and quite effectively run without a Slann. It is up to you on how you want your army to look and play.
it really depends on what you perfer. people think that a slann HAS to be in a LM force.not true a guy i know has 14,000 points of LM he hasnt got a slann as he prefers the oldblood on canasaur and he hasnt lost a game in months...and he plays a lot of games
hope i helped
Well thank you for your input so for now I'll probably stick with my old blood, though to be perfectly honest my main reason for avoiding the slaan and temple guard is funding (honestly $22 for five temple guard). Eventually I'll get a slaan but only so I have variety in my lord choices.
Last edited by lizard4life; April 30th, 2008 at 02:35.
Many non-GW will just flat out let you use Sauras Warriors as Temple Guard (it's easy and mostly WYSIWYG, the ones with the Slann, are Temple Guard!!!)
Obviously the big GW stuff you have to get the TG's, or HEAVILY modify the S.Warriors.
I've bought only 2 TG in my life, and I use them as characters. I just painted and tricked up a box of Warriors to be my TG and no one has ever complained. (Although they are pretty decently modified).
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Back on topic: I almost always use a Slaan, however I have run an Oldblood a few times (Cold One or Carnosaur) and both times he has run through most things, then died. So he usually makes his points up, but doesnt last the game. I suggest trying him and seeing what he can do for you.Definately take the Aura of Quetzl however.
My 2 pence
It really comes down to what you want. In my opinion, the Oldblood is a bit more reliable than the Slann, and will almost always kill its points back in models. The Slann has more potential destructive capabilites, but magic is fickle in Warhammer and you might not get the spells you want/need.