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what is your favorite lores. Slaan can pick multiple lores, so what spells in particular
The lore I roll on usually depends on what spells I've already got.
Shadow is great save the crown which doesn't really work well with my tight lizardmen formation.
Death is good and has a lot of good damage spells.
Life is a great utility lore.
Light has a bit of everything and is great against undead/daemon armies.
Metal is a lot of fun against the right foe.
The ones I tend to avoid now (or at least I can always justify rolling on another lore) is heavens and beasts. But overall I think all the lores can be used to good effect with the Slann
I like to use 1 spell from beasts, and select bear's anger for my JSoD, 1 from shadow then select steed of shadows so i can fling around my priest, but sometimes I just give it cloak of feathers, then I just roll for fire and life for some direct damage and some support for my units. But it mainly depends on my opponent. I use metal and light quite a lot since a VC playing friend always has a general with a 1+ or 2+ save and, well he is undead, i just love D6 S6 hits on a Varghulf, teehee no regen, and take a bane head for his general.
Last edited by very_original; April 9th, 2008 at 19:34.
I voted for Fire, Death, and Light because I will almost always get at least one spell from these lores. Voted for Shadow on accident so discount that one. The other slots depend on who I am fighting against. Metal is nice against Dwarves, Knights, and war machines. Life can be good against shooty armies. It all depends. That is what makes our lovable toad so great, he can tailor to his enemies like no other mage in the game.
I always get 1-2 in metal (unless I'm against a lightly armoured opponent) and take Rule of Burning Iron for character sniping and hope for Spirit of the Forge, Distillation of Silver or Transmutation of Lead (all the other ones are good as well but these are the ones I really want).
I then get some from Life (unless I'm against pure gunline army where I sometimes don't risk getting Mistress of the Marsh) and try to get Mistress of the Marsh and/or Master of Stone. The other spells in this Lore are useful in only specific situations (and in those situations you should always get them!).
The rest are normally from Fire unless I have a very good reason to go for another Lore (like Light when playing undead).
I really think what Lores you use is much more dependent on who you are playing than anything else. If I'm playing against a very shooty empire army, I'm going to choose different spells than if I was going against an all chariot TK army.
One of the regulars at my club takes Metal to great effect against my Wood Elves, purely for taking down the Treeman an Kin. And whichever has Pit of Shades for the same reason.
I always take mistress of the marsh...
If the slann unit gets killed then its all over, so this is vital to stop it from being charged.
Otherwise i tend to go for direct damage spells from fire and death...
Fire, Metal, Heavens, Light, and Life
Though in retrospect, I shouldn't have put Fire in there. It and Death/Shadow are borderline and I should have put it with them... don't use it regularly enough to count.
Metal? Great character killer.
Life? Fun mobility hampering toys.
Heavens? Rerolls and skinks have to have it in non-sacred hosts.
Light? Anti-Daemon, Anti-Undead, which right now because those are the two most FoTM (one the newest book, one about to be the newest) that's money.
If I had to pick just one?
Metal, Life, or Light can all win games for me against certain enemy army types (gunlines/armor, cav, undead/daemon).
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You win with VP, NOT with kills
Totally depends on the opponent and whether I get the spells I want in one roll or require more in a certain lore (unseen lurker one of the best spells!)
Against heavily armoured foes then metal is the obvious choice, against horse or shooty the Slann magic missile launcher works well etc.