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hey as you guys may have noticed i have just posted a thread about a stegadon. i made this one on how to use him..with LD 5 and M6(not in 3d6 pursue and flee) he can be chased down preety easy. i just wanted to know how you guys use him and some tips..thanks
He causes terror and hits quite hard. Plus his stubborn and cold blood mean that, with a BSB, he has a good chance of holding up a unit as well.
Plus, he's damn cool
Well I consider a stegadon to be a moving Bolt Thrower, a chariot that causes terror, and its skinks with a 4+ armor save
I use my stegadon as a flank destroyer. I always try to make sure that the steg is one of the last units I place so I can put him where I want, and limit the enemies ability to counter him. In many games he has broken through a flank unit/war machine, and then began rollling up an enemies flank.
The glory moment is when you hit a unit in the flank, run it down and pursue into another enemy unit already engaged in the front and having him get another round of combat!
Tactics with the Steggies is very simple:
Use the Terror to your advantage in stalemate combats, as you'll have a distinct chance of causing nearby units to flee (great against low LD armies like Gobbos and OG ). Plus, you could use it's very presence to scare your enemy into throwing near enough everything at it. Sure the thing will die, but at least it leaves your army relatively unscathed!
You could use the Giant Bow and some of the Javelins but I won't depend on it too much, for the Giant bow won't be able to hit the broad side of a barn door! Maybe once or twice a game if you're lucky.
the Javelins will allow you to ignore that move and shoot penalty to shooting, a small bonus, but a bonus nonetheless.
As Stonehamby said earlier, keep him as close to your general as possible, with a BSB is preferable! and let the Stubborn rule do it's work.
I'd use the thing primarily to charge at the flanks of units, this would allow you to be able to survive or maybe even win combats as T6 with 6 wounds and 5 skink crew with 2+ saves would allow this expensive unit to hold out against most standard enemy units, anything with a high enough strength and your Steggie is history.
This should help
Last edited by Kai-Itza; May 1st, 2008 at 11:33.
Important thing to keep in mind with the stegadon, unless I am mistaken, a stubborn unit can only use the general's or another characters leadership if that character is also stubborn..
You can use the genral's ld, but it won't benefit from the stubborn rule. So if you were to lose by 3 and there was a Slann nearby you could test on ld 6
a stubborn unit may use the generals leadership if it wishes, but it can't make this test as a stubborn test.
for example a stegadon with a ld of 9 due to a nearby general looses combat by 2. it can make a ld 7 test but not a Ld9 one. if the stegaon were to loose by something along the lines of 6 then it could test on its stubborn leadership of 5 ;Y
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[16:19] <@Alzer> Arky's right though
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The Stegadon is a tricky beast to use as we have many units that specialise at the same stuff as it in our list (carnosaur, Kroxigor and CoR). Also the Stegadon eats up Salamander choices.
The important differences between the Stegadon and the other units we have as linebreakers/flankers/hammer units is that it has a much smaller frontage (i.e. easier to manoeuvre), causes terror, is alot harder to kill and is alot more expensive (although 4 Kroxigor/7 CoR isn't THAT bad a swap for a Steggie).