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Soon i'm gonna play against a daemon army. I't is a 1000 pts army without magic, and I'm not sure how I shall defeat him. I'm pretty sure what he got in his army. He got:
1 Khorne herald in a khorne charriot.
And I got:
1 scar-veteran with shield, light amour, The blade of realities ( no ward save and double wounds against daemons), talisman of protection (6+ ward save), spawn: 1+ scaly skin save and immune to psychology.
19 saurus warriors with hand weapons, banner, muscian, spawning champion and immune to psychology.
20 saurus warriors with hand weapons, banner and spawning champion.
24 skins with javelins and shields
My plan is to put the veteran into the unit with 19 saurus warriors. Then I want to move the two blocks of saurus warriors forward and kill everything in front of 'em, and have the skinks and the salamanders to guard the flanks. (mabey use the terrain to protect one of the flanks, and then have both skinks and salamanders to protect the other flank)
If anyone have any suggestions to how i can improve my tactic, or what what i should change in my army, then would i be very pleased.
Last edited by chaosjacob; May 19th, 2008 at 13:47.
How about making the scar-vet a JSoD then go after his chariot with the blade of realities?
deamon armies seem to be rather vulnerable to herald assasination. As such i propose using a jaguar saurus to move in and gub the herald early on. with him out of the way you should be able to run rings around them with your skinks. blowpipes = dead deamons ;Y
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
I don't know the Armor Saves of those furies, bloodletters, and other demons but with blow pipes instead of javs you could get more posions and if they have sucky armor save even a 5+ they won't be saving that many and cheaper skinks.
one thing you should be wary of is the furies unit. as they can fly, they'll be able to rush your skinks and believe me when i say that all that will be left is a pile of light blue limbs. the screamers are also flying so be careful of those too. have your two saurus units march up the sides with skinks in the middle so if skinks get charged you can charge the daemons in the side. and have the salamanders protect the flanks of the saurus. the only other think is to keep in mind that bloodletters have killing blow and maybe the herald depending on items.