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I was wondering what people use for oldbloods and scar-vets with great weapons. Do you consider the wiapon on the model out now with the weapon and shield to be a great weapon. Do you try to stick kroxigor arms on a saurus? Just wondering how you do it.
Also, how many power dice do you try to come with. If you run a slann, do you try to get into double digits, or run around 8-9 and bring two saurus heroes.
Do you find the bolt thrower on the back of the stegadon to be useful. Do the skinks suffer a -1 to hit with it if the stegadon moved?
Thats it for now.
I am right 94% of the time, why worry about the other 3%.
I consider it to be the weapon on the model. It's a BIG freakin' club, after all. Since my scar vet also takes a shield, it looks fine. But almost no one will give you any issues if you paid for the model and it's reasonably close to what it's supposed to be (don't run a model on foot and call it a carnosaur, for instance). Play the weapons how you like them.
I think the perfect combo is a level four slann and two level two shamans. The slann takes the diadem of power so it fluctuates between 10 and 12 dice. I don't need another shaman and I'd rather have a scampering scarvet with the jaguar charm.
The skinks have a -1 to hit if the model moves. I take potshots sometimes with the giant bow, but count it more as a bonus rather than something that I depend on.
I converted the old blood model using the halberd style great weapon off one of the original kroxigors. With a little green stuff to fill in gaps he looks pretty menacing. Heck the weapon is longer than a saurus is tall. Makes S7 believable.
I normally dont go the magic route because I dislike playing with slann in under 4k. But I would have to agree with sepiroth87. I tend to go the tepok/diadem dispel magic approach with 7 or 8 dispel dice since I have had little luck with heavens.
I have had horrible luck with the stegadon's bow. I have often taken 2 stegs in 2k (gotta love big dinos) and rarely score a hit. Needing 5s after moving and the inevitable 1 I roll to wound keeps the kill count low. Besides they are normally in combat on turn 2 one way or the other.
When I run a Slann I always run a 2nd Gen, it's the best of all the generations after all. Most of the time I don't take a skink priest, although I have had some LoS issues in the past, but that's mainly cos I don't usually think ahead before I do something ^_^
When I run a steg I always fire the bow as an after thought, if it actually manages to kill anything, I consider it a bonus (when it skewered 3 grails knights once, that was a pretty big bonus )