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Relatively new to WFB, I played it a long time ago (back when the magic system still used cards, prehistoric I know!) and I'm considering getting back into it. With Lizards due out early next year I reason they would be a good place to start with new models, rules etc. Furthermore, now I'm comfortable using my airbrush, I'm looking for an army that will be well suited for it - i.e. fairly large uniform areas of colour. Original plan was to go high elves but they really aren't ideal to airbrush. So my preferred favourite choice is now Lizards.
My question then, finally getting to the point, is how does the army play? What are it's strengths and weaknesses, what are common army compositions etc.
I will give you a great link. It has loads of tactics and is constantly being updated with the new lizardmen stuff.
Warhammer Fantasy Battle Tabletop Gaming: - Lizardmen
Hope it helps.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
Problem is, you're asking us how lizardmen play now, but that will change in about a month and a half. So anything we tell you may or may not be reliable. Even some of the rumors that are pretty reliable may not be 100% true. Even the GW website linked above and all it's articles will most likely be out of date and misleading.
The only thing that we are sure of is the new models posted everywhere will be in the book (plastic temple guard, razordons, plastc stegadons)
Airbrush is excellent for lizardmen though. That and the new GW washes make for a fast, great looking paint job.
Last edited by buckero0; December 16th, 2008 at 16:59.
Is the new book that likely to change how they play though? I do appreciate what you're saying but if I said (for example) "How do IG play?", even though they too are getting a new codex, chances are they're not going to become CC monsters overnight
Under the current rules, how are Lizardmen typically fielded? From what I gather it's all about delaying the enemy elites while you pick who to fight with your own, with strong magic support from the Slann? I'm looking for something that's fairly flexible with plenty of options to build an "all-comers" force.
the simplest thing to explain liazrds is, a shit load of skinks, a couple of saurus some kroxis and a steggi or two. the lord/hero is included in there.
that is lizards by me, have'nt got used to all things due i've been playing them for about two months by now.
that used to be the case, but where supposedly you're going to have to pay for the skirmishing attribute, and most people are going to at least want to try out a stegadon plus the buff to Saurus spearmen (however that turns out), you may end up with static res saurus army with slaans or maybe oldblood on carnosaur or any number of combinations.
I'm just saying, normally you can still find a way to play a very similar fashion, but hopefully there will be other types of gameplay/unitplay (after all, this is one of the reasons GW changes the rules, so that the army plays differently and you want to buy the models you never would have bought previously) available.
You probably won't go wrong having both skinks and saurus in your army, but I've known people who've played all skink lists as well.
In the past I went for purely Saurus armies which actually worked really well against orcs and chaos, but got slaughtered by mostly everything else (especially dwarves)