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I was having another look at the new book and the cold one magic armor caught my interest. Having this equipped on a scar vet or old blood would be interesting as the boost in toughness would put him at equals with a stegadon as far as difficulty to wound goes. Then, if you were to cast the spell from the lore of beasts that turns a character into a bear, you now have a character strong enough to smash chariots in one hit, and so tough that many regular attacks can do no damage to him.
I know the magic armor causing stupidity is a bit of a drag, but with cold blooded it shouldnt be an issue too terribly often.
What do others think about the tankasaurus?
Why did the chicken cross the road?
For the greater good.
great piece of armor, but with a great weapon, he's still looking at a 3+save. He can't take any magic weapons and I wouldn't give this to an Oldblood, because I think the stupidity can almost be nullified by leadership 9 from your slaan being closeby. He would also make a great bsb by himself with some saurus. I'd probably buy him the shield just incase, so he could get a 1+save if needed. I don't know which is better, having him be T6 or having him on a Cold One to get the extra attack and have the movement and use up rank space in your saurus unit allowing for magic weapons and such. I haven't had a chance to see which is better. T6 is amazing, but not invincible. There are a lot of T6 guys out there and even more KB and poison attacks it seems from the new books. I'm a little dissappointed in the lack of ward saves available, because I always need a 2nd chance.
I don't think I've ever picked the lore of beasts for the spell Bear's anger and I would definately never count on getting that spell cast when I need it, because I don't know any players who would be dumb enough to not save a few dispel dice for that specific spell when my scarvet is in combat. This is probably the biggest weakness in the slann's abilities is that the only magic support he gets is from Lore of Heavens skink priests. the Lore of Heavens is pretty weak.
Last edited by buckero0; February 2nd, 2009 at 19:28.
generally it depends who you give it to. on a scar veteranit would leave you with a 3+ armour save and all of your magic item points out the window.
on a oldblood however its a solid item giving you a 2+ save straight off and T6. the question however is why would an oldblood on foot be more effective than one on a carnosaur outside price?
it will all be down to personal taste at the end of the day of course.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
with leadership 8, you're probably going to be stupid once per game. I would only take this item with a slann (who has better leadership) as the general to almost guarantee no stupidity. But if you're alright with stupidity, then take the item, or mount your guy on a coldone. I think the movement 7 gives your hero/lord some options that the T6 foot armor doesn't. With M7 and as many attacks as our saurus heroes have, you could use him to gobble up march blockers or small units with poor combat res. You can also take out heavy cav with the right equipment.