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So I will be starting a Lizardman army soon and was hoping to recieve some guides as to how to use them. My previous army was Wood elves and in both FB and 40k I have focused on ranged superiority.
Assuming I start with the Battalion, how best could I expand? Keeping the points to around 1250 for the meantime as my main opponents would have the similar points.
Which hero would be a good one to start with?
Mostly I would be fighting Tomb Kings, dwarfs and goblins (but no orcs, maybe the odd troll)
all hints, tips and suggestions are appreciated
I personally think that skink skirmishers are a fantastic unit to use (*cough* Hint Hint *cough*). Their pioson has dropped such things for me as dragons, wyvrens, gaints and hydras. I would never personally make a list that didn't at least include 2 units of them. But, that is simply preference. I know LM players that dont like to use skinks.
Alot of the composition of your army is about how you want to play them. Lizardmen have decent ranged (magical and physical) firepower and the saurus have good staying power. If your goal is ranged, I would suggest taking a Slann when you move to 2k.
Take some Salamanders againts the TK for the heros imbalmed (aka flamable) special rule.
You have a definate advantage against the goblins in terms of toughness and strength. (as that codex is screwed up anyway)
The poison auto-wound on 6's is nice, and could be usful against the dwarfs.
Last edited by Keetoowah; February 11th, 2009 at 21:47.
As said before, you can't go wrong with Skinks, they're versatile, cheap and just really good to have around.
With those 3 armies you really won't have to worry about magic so much, a Skink Priest with Diadem and Scroll should be sufficient for defense, maybe an Engine if you want the extra support.
A good start to any Lizardmen army would be a nice block of Saurus with Skink support. From there, build how you like. Magic? Go for a Slann and Priest. Fighting? Saurus and Kroxies. Shooting? Skinks of all types, Stegs, Salamanders (I'd pick them over Razors against these armies due to TK flammability, Goblin numbers, and Dwarf armor).
What did you have in mind?
Well I was thinking of going for a balance between heavy melee and light ranged fire support. I'm not too sure about magic as I am unsure how reliable it will be, I wouldnt want to unfortunatly blow my own army up, at least with melee units and ranged fire I won't need to worry about the backfire. Im worried about sallies for the same reason. question is is the reward greater than the risk.
If I got the battalion that sets me up with 20 Saurus Warriors, 12 Skinks, 10 Temple Guards and 8 Cold One Riders. Advised to get more skinks so I could get another box of 24, bringing me up to 36 skinks, 3 squads of 12 yeah?
As for hero, rather than going for a special character at this stage, I was thinknig of a Scar Veteran. Would a Scar-veteran on a cold one be useful considering I only have the 8 Cold One Riders with the battalion?
Battalion's a good start, without a Slann you won't find much use for Temple Guard but they look nice
More Skinks would definitely be a good choice, and you can convert one of the Cold One Riders into a Scar-Vet if you're so inclined. Scar-Vets are nasty.
With a little extra (another character, another unit) you should have around 1000 points. I'd recommend a Skink Priest for magic defense and another unit to fit in. Kroxigors support your foot blocks and hit extremely hard, Salamanders/Razordons provide some heavier firepower, Terradons add speed and maneuverability, and a Stegadon is a great awful beasty.
When playing dwarfs you probably should take an ancient stegadon as your rare choice.
Give it and engine and use the configuration which gives you a 5+ ward to all near models, this should save you from the worst of the dwarf cannons until you reach their line,
this is where kroxigors are useful as their strength should be enough to reduce the dwarf armour to something "hurtable".
From there on good luck! Go with what youv'e learned to like in battles and sacrifice one sheep a day to appease the dice Gods!