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Temple guard come with Halberds, but are they worth it? Or is the 2+ save from the hand weapon and shield added to your already impressive armor a better idea. Myself i think the Parry bonus is better, though I'm sure there will be times i use the Halberds. Probably best to use the halberds on the charge as you will most likely go first then, the rest of the time as we will go last usually, stick to hand weapon and shield.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
As a general rule of thumb, if my opponent has a 3+AS or better, I use the halberds. If his AS is 4+ or worse, I will use the HW/Sh.
I am right 94% of the time, why worry about the other 3%.
Depends if I am using them in an offensive or defensive capacity.
If I want them to hold the center as well as dwarves, I use sword and board.
As a general rule I will only use Halbers if I feel there is benefit to be gained from the tick of extra strength, say if I was fighting something like Iron Breakers, or Chaos foot warriors. Anything else, its all about keeping the unit in as big a piece as possible.
also depends on if you get the charge or not. If you can take a charge and then let your steg hit the enemy's flank use your HW&S, if you get the charge and can get to wounding on 2's I'd use my halberds (as long as they don't have a unbreakable or stubborn rule or ASF)
I think you'll know the answer when it hits you or when you hit it.