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Ok I just sort of want some feed back as to how good the following lineup would be for a slan and his retinue in a 3k game.
Soul of stone
Higher state of Consciousness
Divine plaque of protection
Cupped hands of the old ones
Diadem of power
Then for his retinue you have a unit of 15 temple guard with the Revered Guardian given Sword of the hornet and joined by Chakax.
In total that combination would come to over 900 points but I think it would be near impossible to take out. Let me know what you think.
The only thing i can really see is that squad isnt the greatest combat squad, alot of str 5 attacks and chakax is good but they're going to be the ones getting charged most of the time which means they wouldnt get those attacks, what i would do is drop chakax and take a scar veteran or 2, it would be less expensive and be way better in combat, also I would take atleast 20 TempleGuard... also pit of shades would suck for your slann...
Pit of shades would suck but with magic res3 it would be hard without teclis to get the spell off
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
ok so increase the num of temple guard but i was thinking that chakax would be good if the squad was charged cos hes going to be able to pretty much win against most champions or heroes in a challenge and if the refuse then that just less bother for the temple guard. other than magic resistance 3 there isnt that much i can do against pit of shades is there ?
I can't remember the exact wording but is Slaan vulnerable to pit of shades, I thought that their Palanquin hovered above the ground. Flyers being unaffected by the pit.
That's a large block of defense, for sure. But Slann are the best target for Pit of Shades, I took one out saturday night in a block of 24. Fluff wise, the palanquin hovers, rulewise, he's not, therefore not a flyer. Your slann might be the ultimate defense button, but he's otherwise vulnerable to distinct spells that single him out. I wouldn't rely on MR3 for total Magic Defense, a basic irresistable or you rolling two 1's would ruin your christmas
Correct me if I am wrong here, but the pit of shades is a template spell. As a US3 character, I think the slann would be entitled to a look out sir roll.
I am right 94% of the time, why worry about the other 3%.
Personally I wouldn't try this myself. Such a force when you get down to it would be crippled by this "eggs in one basket"ness and should the slan go down, will fall apart.
This is the same reason I oppose dwarf players taking thorek in their dwarf army, so many points piled into a single model which at the end of the day is ALL the army has going for it. It leads to boring games of "assassinate the X" and tends to give a player a bad reputation.
I would propose going for a more "in the middle" slan with a decent bodyguard with the purpose of augmenting your already existing army rather than being the army it’s self. Magic after all is quite fickle and should this unit go down (however unlikely it seems, it WILL go down against the right [or wrong depending on your view] opponent) you've essentially lost the game.
some might argue that this is what the slan is all about, I might have agreed in the last book but in this one the lizardmen army is significantly less "top heavy" as it were. Better to have an army which has the slan as a powerful extra than have the slan because it can't survive without it.
In my opinion at least.
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[16:19] <@Alzer> Arky's right though
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the only reason to add any "extra" defensive items (such as ethereal or 2+ward, etc) would be if you were going to run the slann without the temple guard. Even going solo, I think this setup is overkill. the only reason to ever go solo is to get the benefits of a big caster without spending the points on the guard, allowing you more troops, stegs, or whatever you think you need.
Otherwise, spend the points on 16-18 temple guard and the rest of the points either trying to make the expensive slann cheaper or more potent in the magic phase or buy more troops to make sure you get into combat on your terms.
Temple guard are very good in combat, but it helps to get the charge off by all means.
ok, so basicaly reduce the points spent on defence and retinue and make him more offensive. thanks guys