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Hi all, so ive started the warhammer road, im brand new to the game, and ive started having a go at the game down at my local store and enjoyed it alot, ive set my mind on the lizardmen army and have the book. I was just baffled by all the units and heroe's etc, im just not sure where to begin, so if anyone can point me in the right direction and the road to a basic army, that would be great.
A good start would be a Scar veteran on cold one, a box of Saurus and a box of skinks. With those you can start playing a few (very small) games. After that I would suggest proxying (proxying: using empty movement trays or stand in models to represent units) a few units you think might be ok and giving them a go before you spend money on them.
Last edited by kroxigor01; March 5th, 2009 at 10:11.
I'd get a stegadon as well, You're probably going to use one sometime or another and the model is very nice.
I may be the only one who feels this way, but I'm not totally sure I can help you. I think WHFB is something you have to experience yourself. PArt of the fun of the game is for me putting the lists together and then seeing how they work or don't work. I'd start with some troops as was mentioned, lots of skinks and saurus. Keep everything simple, so you can get a handle on movement, charging, combat etc. Then add characters, magic items, etc.
Another thing you have to consider is how you'd like to play. Of course this can change with time you spend playing with lizzies, or with new opponents, but what's your playstyle? Lizardmen can hold a wide array of fighting styles, some of which are mentioned in the Army Book. You can stay neutral and have blocks of saurus protected with skinks, flanked by stegadons and cold one riders, or take a horde of skinks and harrass your enemy to no extent.
Basicly if you can give us an idea of what you'd like to do, we can be slightly more helpful =]
Eternity Guard (SM) W-15/L-5/D-3
Lizardmen w16/ L1/ d2 :On hiatus since new rules... =/
Welcome to Librarium Online!
If you've got the Armies Book for the Lizardmen, I'd suggest getting you hands on a rulebook first either the Big Rule Book or the smaller one that you can get with the starter set. You can get a copy from some sites on the internet, who'll sell them separately.
For your first move, you should get the Battalion set, it's great value for money and would make for a good starter if you want to go Lizardmen
Make sure you have a few games with some friends and/or around a club or your local GW, you'd need to get a good feel of the rules and the playing style of the Lizardmen.
Shop around here on LO or on other Forum sites, to get an even better feel for them as well as to collect a few tricks to play with as well.
This would get you started on the hobby, after that, it's all up to you.
Hope this helps
Last edited by Kai-Itza; March 5th, 2009 at 18:50.
Hi, yeah im not sure how i would play as i have not experienced many games (had my first one today tomb kings v vampire counts ) i would like a balance of shooting heavy hitting units and magic also. I brought a box of skink's today, im aiming for the battlion also next, but then im not sure i was thinking of aiming for some characters then another box of saurus then some kroxigors? i would like to get to 2000 points so i can start playing some decent games etc. Would this be the best road to take? Also i have yet to experience lizardmen in real game how do they play what tactis are there etc?
Thanks for your time Ryan.
Will you use a slann or an oldblood. I would suggest a slann for the magic but it is down to personnel taste. You will probably use a steg so I would get one but each to thier own. It all depends on what you want so It will be a learning expierience and in all honesty it is better that way
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
Since this is your very first army, you can't go by play style, your known opponents, or ecven those other things we all usually go by. For the first list, I recommend the following.
I'm going to assume you have some form of the rule book. If you have the Battle of Skullpass book, I'd recommend you start building on one of the armies in there first, since you already have an investment.
If not (which is the impression I'm getting), I recommend you get the standard rule book. In there it recommends starting your army with two blocks of Saurus and a scar-veteren. This is enough to learn the basic rules, and you'll pick up some things you'll like by playing with them.
From that base, I recommend making decisions in 500 point blocks and playing your games in such a manner. Since you won't forced to have another core choice, you can pretty much take whatever strikes tyour fancy. Your not experienced enough to start building armies with lists in mind and for being overcompetitive, and your going to be losing a lot of games as your leearn to play, so at the end of the day it's best if you think @hey, at least my Kroxigors are cool@ or some such.
The only thing I recommend would be to get a skink priest when you expand, so you can learn about magic through experience. That way, when you get ready to consider 2000 points and up games, you can make the important choice of who you want your Lord to be.