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I'm new to lizardmen and im still painting my army but people keep saying that one steggy isnt enough because it will get shot down before it gets to use it's full potential. so is it worth it to take 2 stegs iin a 2k list?
in my army i have 1 Engine, if i add another it would be a normal stegadon maby with warspear. it seems risky to me but im just curious about what everyone else thinks
Personally... I’m not too fond of multiple stegs in an army. They represent a massive investment in points for something which can at times be very vulnerable to attack and if pinned down, very vulnerable to being ground down.
A single steg is a dominating presence, don't get me wrong. Either an ancient or an engine of the gods can make a magnificent charge/magic support unit and can tip battles. However without the right support they get bogged down and crushed.
because of this I choose to only deploy a single stegadon and spend the additional points on my army, making sure I have enough skinks, saurus, terradons and characters to ensure that it never gets bogged down in a meat grinder combat where combat resolution can bring it down (against dwarves for example).
having a slan + temple guard in my army tends to mean that 2 stegs would leave me with nothing but 3 rather large models
but that's just me.
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How many stegs you have is personal preference. None is viable, as is 1, 2, 3,... how ever many you want. How many you have will depend on your play style. I have lists that don't have any stegadons, which means you can get a lot of saurus, skinks, and support units. My 3 stegadon list plays well too, though it doesn't have room for saurus, so there are a lot of skinks, some krox, and temple guard with the slann.
Basically there is no right or wrong number of stegadons. Play what you like.
I am right 94% of the time, why worry about the other 3%.
I'm with sirkently. I have found that 1-2 stegs get shot just as well as anything though. It really depends on your opponent. There are some armies in the game that have no good way of dealing with stegadons. Having multiple stegadons against these types of armies will dominate that game making it no contest. Other armies have multiple ways to blow stegadons away turn 1. You will have a hard time winning a game like this. It's very hit or miss (which I think is lousy, but that's the way it is)
Currently, I run 2 stegs and do okay, I'd like to try no stegs and 3 stegs and will eventually.
This tactic is kinda hit or miss, and might not fit your play style but if you deploy your slann w/o TGs front and center and give him the only magical attacks can wound, you might be able to sucker some ballista shots at him and until they hit him they wouldnt know that they are wasting their shots. I dont know much about dwarfs so if they can get magical & flaming cannonballs this would be pointless but throw the slann regen as well, just incase they hit him with a magic missle or magical attack from a cannon or something.
Other than that I would only recommened NOT taking stegadons as special or rare choices, only take them as mounts so you can them as the very last set in your deployment, that way hopefully your oppenent will be forced to deploy seige before you deploy characters. Allowing you to then make use of terrain / angles, and strange distances vs cannons.
I run 2 stegs in 2k, an engine and a war spear chief's mount.
I haven't played dwarfs yet, but otherwise I have had nice success with them. They tend to survive better when they stick together. Lists with lots of bolt throwers can occasionally give me grief but I enjoy using them too much now to not bring them both.
I agree that it is a good idea to only bring stegs as character mounts if possible, thus positioning them optimally for war machine avoidance
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For the greater good.