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My friend has recently purchased, assembled and painted his Warriors of Chaos army.
He only has the Battalion and the Exalted hero presently. He worships nurgle, likes Khorne, respects Tzeentch and despises Slaneesh.
He asked if I could have a match against him and I agreed, but I flicked through his army book and I have to say, everything in that book scares me a little, from the stat lines to the Wargear to the magic.
My biggest concern is his WS5 vs my WS3. He loves nurgle and I would be deeply surprised if anything in his army is not mark of nurgle, lowering my WS to a measly 2 .
He has good toughness, good armour and my only advantage it would appear is cool blooded.
So, how do you feel we fair against WoC?
I don't know if this will help you, as the results are pretty varied, but I play WoC. I'd say that we're two of the most evenly matched armies in the game. Both of us duck into the standings right under the massive power curve that the DE, VC, and DoC get.
My experiences with the LM have all been in tournaments, or using tournament style lists, so here we go:
Game 1: Massacred my WoC
I had him on the ropes with Villitch and was pinning down his mediocre casting. However, I still had to let several spells through. He was trying for a flank through a marsh with some aquatic beasties, but I left a small holding force and just pressed the attack around the edge of the mark. He killed Villitch with a JSoD and without the casting, I just couldn't soften him up enough. He broke my army's back with his Stegadons and Templeguard, while his Skink regiments and Kroxigors were enough to finish my holding force.
Game 2: Massacre for WoC
It was mostly down to "push of pike" for the first few turns, but the success of Nurlge casters was enough to kill off his Skink characters (negating their Engines) and 'Quagmire' his slower regiments. As his Priests crumbled, he was left with too few 'active' points on the table to defend himself against the brunt of my army. I crushed through his skinks and saurus, while avoiding his Templeguard.
Game 3: Total Draw (1 in 4,000,000 chance)
The entire game was back and forth, but ultimately, few points were scored. Fed my Wolves and Marauder horsemen to a very dangerous unit of Razordons, before following up with Warriors. Again, used Nurgle casters to take down the Skinks off the back of his Engine, and then brought another regiment of Warriors against his skinks, and a regiment of Knights against one of his Saurus units (who stalemated through bad rolls). The trade off was my general and his regiment of Chosen being broken by a massive regiment of Temple Guard and a Slann, and subsequently being overrun. When the dust settled, we'd each scored a little over a thousand victory points, and actually had identical scores, hence the perfect draw and the 1 in 4million chance.
I'd say that you shouldn't be worried about your friend's Warriors. The Casting Phase can be the most lethal phase for both of you, since our magic defense always seems somewhat lacking (for both armies). The close combat phase is also almost perfectly balanced- as your Saurus are almost identical to our Warriors, and your Templeguard are more than a match for a small regiment of Chosen. The only place where you are going to be giving us points, are in your Skink regiments, as they are too weak in hand to hand. Their poinsoned attacks can be dangerous, as they negate our armor, and if you kill just 1 warrior, you've likely justified twice his number in skinks. Kroxigors can be terrifying as well.
I don't know if there are tricks to help you break the stalemate. I don't use my WoC very often, and I don't "tailor" my lists, so I haven't looked for things that would harm Lizards in particular. The others can probably help you break the deadlock- but I can tell you that it will come down to Generalship and army choice, as the books themselves are well matched.
The stat lines alone don't always tell the whole story. For example, saurus with spears dish out a huge number of attacks. That can render the difference in WS much less meaningful.
Overall, the games I've played against WoC indicate the lizard army is fine, and this is with and against both close combat oriented and magic heavy lists.
It sounds like his initial list will be based on the battalion so a large unit of marauder, 2 small units of chaos warriors, marauder horse and chaos knights. If he adds a hero and a mage it will be a nice balanced list.
an army of saurus, skinks, salamaders, maybe a steg (could be an engine) or saurus cav along with a priest and scar vet will make for nice battles.
The lizards have overall better maneuverability and shooting while the chaos army will have better armor and more high strength attacks. Focus on picking your battles and avoiding flank charges on the saurus and you should be fine.
I've played quite a few games against WoC as there has been a sudden boost in fantasy and Warriors has been a very popular choice. I've played against a variety of warrior armies, ranging from extremely magic heavy to extremely combat, infantry and cav both. I run magic heavy lizards, a slann and two engines, and it's a hands down slaughter every game. Lizards have a very good magic defense base, Cube of Darkness and Becalming Cognition are godsends against the chaos magic, preventing that irresistable infernal gateway is too important.
Also, we simply have many more options to negate the armor of Chaos. Salamanders, Engines, a Slann with the Lore of Metal. If you're playing Magic lizards, Terradons also slow the warriors down to a pace where you can slowly pick them off unit by unit
This ais all good to know. I figured my Spear Saurus would have an advantage mostly because of those extra attacks and cold blooded. Avoiding flank attacks is a no brainer and i very much expect to be whammed in the side by a group of chaos knights.
I can prepare for what I have to face. Since he will take everything.
20 Flail Marauders
16 Chaos Warriors
I suspect all who can to take Mark of Nurgle.
So I think the fight will be coming to ~1300pts
Those Knights take up a considerable amount of points. Coming to about 450 on their own so a few armor ignoring strikes on those would considerably rack me up some victory points. For that an engine of the gods for the burning alignment skill. allowing me to hit enemies in combat.
Thanks guys. I'm sure I will notice their weaknesses and strengths after I have fought them once or twice but I thought I would check with others who are more knowledgeable than I am.