Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So i bought the Lizzy Army Book a week ago now and i've read it through at least once and, i dont know if its just me, but its all too good.....
I've been trying to think of how to build my army and i just cant stick to one list....
Every unit in the book is great.... even the Krox and COC are good and i could see a use for....
Does anyone else have this problem? How did you solve it?
I think i want to do a skink/dino list, but Saurus Warriors/TGs/Slann are just so great i dont want to pass them up.....
Please help me......
My suggestion is to proxy for a few games and determine which units you really love. Start at small points values and don't worry about the lord level stuff. After you've played at 500pts for a while, then jump up to 1000pts, or whatever you want, so long as it's small. A few units I'd generally avoid though are the jungle swarms, temple guard w/out a slann, and the stegadons without riders.
Also, when I started lizardmen with their old book a few years ago, I played with army builder for a long time making up different lists. It was quick and got me familiar with the book real quick.
Hmmm, I get the opposite feeling when I read the book. All the options seem to identical to the other options. They all seem to perform about the same. Everything is middling. You either play heavy magic or monster mash. Magic items are bleh. You'll find that as you start putting lists together that it feels like you don't have enough room and there are several things missing or their efficient equivalents are missing and then realize that if you go against type 'A' army you can't lose but if you face type 'B' army you can't win. And then you'll feel frustrated like me.
But as Zuey said, I'd probably try proxying first and coming up with a few lists to play against friends and see if you like it before buying tons of stuff.
I am with buck on this one. For me, soon as I pick the lord choice it basically dictates all the other choices. I don't take any of the rares usually, for core you have skinks and saurus only as swarms rot, and then a couple of specials. I spend most of my points on characters, even though magic items leave a lot to be desired.
I am right 94% of the time, why worry about the other 3%.
I agree with both Sirkently and the OP. I do want lots of the stuff in the book in my army, however my lord choice usually limits what I am taking.
With my Slann list I really wish I had the points to take another unit or two of teradons, and sallies would be a fun (if not effective) addition as well.
As it is I have to have the Slann and his temple guard, if im going with a magic lord I might as well put some oomph into my magic phase so a skink on an engine is alse necessary.
At this point over half my points are tied up in the characters and their units/mounts. I need a decent sized core, so I go with 2 units of 18 saurus w/spears and a couple unit of skirmishers. Now all I have points for is one hammer unit, so I go with 6 CoR.
I guess I could drop a unit of Saurus or something for the other stuff I want, but to me that seems like my model count and infantry are taking to big of a hit.
If I had taken an Oldblood as my leader I probably could have fit in some teradon riders and hunting packs because not only is the oldblood cheaper, but I don't have the requisite unit of TG along
"I am the architect of fate!"
LOL this post makes me laugh and cry...
Interested in buying a savage orc army?
These are my impressions so far fo the lizards.
Saurus with spears are a must. At least one unit of 15-18 are needed as being core they still can tie up some of the toughest units in the game.
Temple Guard are nice too, but will only field them with the slann, as without they are overrated as a special choice.
I really like the Razordons, however not a neccessity in any list.
This is one army where taking the cool looking stuff is actually worth fielding.
But like the others have said, start small find what you like and run them then add to them as you go up in points.
I'm with Warhammer Noob, there are too many good options, all you other guys concentrate on the bad points.
I mean who else can get a Lv 4 and 2 Lv 3 wizards, the Lv3s getting 3 extra non dispellable magical effects.
Who else can stand and shoot with 6 artillery dice(3 Razors)
Who else gets the awsomeness that is blowpipes?
Who else can have Dinosaurs and not 1 but lots(depending on points )
Need I go on?
With your concern on what to take, create an army that has synergy between units,
For example a Slann is good but why not add an Engine of the Gods or 2, and Slanny mcfrogman will need protection get temple guard, find enemies just shoot you with artillery cause your now slow get terry and the skinks.
Then when you've made a list you like go back and make another with other models you like but didn't use, because I know for sure I want to get an Oldblood on Carny after I've finished with a slann.
Hope I helped,
Not dead, just sleeping
Herald of Haunchi is right to a certain degree. Lizzies do have some awesome abilities, but if you really think about it, you can sit there and make points like that with every army. Look at how many points a slann and two skink priests with EotG is. That alone comes out to be over half of your army in a 2000pt game, and that isn't including the Temple Guard unit that the Slann pretty much needs to bring.
I honestly like Salamanders over Razordons. The panic for only doing one wound is an awesome ability. Razordons on paper seem nice, but for some reason they never play out to what I read.
We get dinosaurs because we don't have any war machines.
I do have to also agree with SirKently and Bucker00, that all my lists end up being the same, with minor changes every time. It is because the book almost encourages putting multiple 300+ pt models out on the field, and giving you very limited space to fill in your army. I'm not looking at this as being a negative of the army, just how the army plays.
Yeah most of the options are worth taking, and I would certialny like to field a bit of everything. But as a few have mentioned, with the points cost you just can't field a bit of everything, you need to theme the army and focus on one or two areas, and then you find that certain units work best with some things and not others and you are basically forced into one of 2 or 3 common LM builds; Heavy monster, heavy magic, all skink.
Definitely start with hero choices when you are designing a list, because despite the games supposed focus on units rather than heroes, once you have chosen your characters the rest of the list is basically chosen for you. I am aiming to get my Lizards up to 3000 points, so I can play 2k either with a carnosaur and monsters, or heavy magic with a Slann, and when I push to 3k I can fit basically all I want to field in a balanced list.