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Alright, guys. What is the best route to go for fighting Horde Armies?
Stegadon: I was thinking because of its Bolt Thrower it would work for cutting through ranks.
Salamander: I dunno.
Razordon: Alright guys, don't kill me... I haven't laid my hands on the new book yet. My next purchase for sure, but for afterwards, what would be the best?
"Our philosophy is beat it until it stops moving."
"And then shoot it."
"And then step on its nads!"-The Gamers 2
I don't have much much experience with Razordons or Stegadons, but I will mention that if you want to go with salamander, you pretty much have to go with three. They have the potential to take out a lot of guys, but there is some luck in there too due to the artillery die. So you'll want to keep a medium distance when firing so hoping for a roll around 4-8.
Also, if your going with a Stegadon, as much as it pains me to say what everyone else and their mother recommends... wouldn't it be better to get an engine of the gods? That way you hit everything in a radius of you (2d6" str 4 hits) as compared to around maybe 5 hits, each one diminishing by one str. The bow does give no armor saves and says it's poisoned so I'd assume it's not for hitting horde armies, but rather small, elite, tough units (aka Chaos Knights).
Hope that helps.
Which horde armies did you have in mind? Hordes typically have average to poor Ld, which is pretty easy for us to exploit.
We have lots of fear causers, and terror causers, Salamanders are actually quite good because they cause a panic check for even a single casualty.
stegadon all the way. bolt thrower with poisoned shots will tear through lightly armoured horde armies and the terror the stegadon causes is awesome, then there's the impact hits
razordons are more at home against cavalry heavy armies as Razordons are effectively charge stoppers. I also wouldn't choose salamanders as they are more at home against heavily armoured units, not hordes.
I think a couple of salamanders will make you very happy. You only need one casualty to cause panic tests, and the size of the template means you can hit multiple units, causing multiple panic.
Stegadons also good with terror, and that they are likely to destroy any horde army unit on the charge.
If you are just starting out, and it seems you are due to lack of army book, I reckon the stegadon kit is a better bet.
Razordons too situational, not worth it.
Don't rely on the stegadon bow.... Useless. Very poor BS from the skinks and it should be moving every turn to get into combat, means you will rarely hit if at all during a game. Razordons you will need 3, but salamanders work well on their own since they don't need to roll to hit and cause auto-panic with a single wound, this is fantastic against hordes as panic can spread quickly through the army.
Basically against a horde just use your superior stat troops to win one on one combats and try to block them off from flanking and you should be fine. Identify the most expensive unit and try to destroy it, there is nothing worse than breaking through 2 full units and realising they are only ~150 points combined.
I was primarily a Skaven and Empire player when I was into WH. I would say in 5th Edition, Stegadons were more effective vs Skaven, but in 6th Edition, Salamanders seemed more effective.
both the steg and the sallies would be a great addition to your army.... since you're mainly looking at a horde army (low leadership) then you've got your pros and cons to both...
pro - terror causing, 10 unit strength, stubborn 6 on 3d6, d6 + 1 impact hits at str 5 (6 for your ancients).... that's a lot of pros
cons - large target, horrible bs, point sink....
if you're going to go with a steg, make it an ancient steg and put a priest on it.... put it on your flank and within BSB range, and you have a flank that you won't have to worry about... and if they leave it alone, then you've got a monster that'll really hurt a block unit, and keep it tied up for a while if they hang in there....
pro - fear causing, differing unit strength, leadership 6 monsters that shoot out flaming templates of fire (that cause panic tests)
cons - expensive monetary wise, got to be pretty lucky with your arty dice rolls
against a horde army, even if the arty dice are against you, you should hit something.... and the more you make them make panic tests, the more you're gonna make something run away...
either one would be effective for you.... I take the priest on an ancient steg just for the engine of the gods.... expensive pts wise, but worth it I find.... I've had fun with the sallies, but my opponents tended to target it right off and it just became a pt sink.... play around with both and see which one suits you....