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For the past couple weeks I have been participating regularly in large 3v3 games with my friends. One problem I am currently trying to work around is the magic phase. In 1v1's my standard Slann and eotg priest do well in setting the pace for the magic phase. However in these large games I feel lucky to get a single spell off. The other team always seems to have an entire forest of scrolls and buckets of dice when it comes to my turn to cast magic. Another problem I seem to be having is my allies miscasting before me and messing up my strategy. It just seems to me that magic doesn't scale well in games any larger than 2k-2500 points. Has anyone had good results with lizard magic in multiplayer games? Or is it a better idea to leave the frog at home?
I've been a couple of 3v3 games with the Slann and he's worked out well for me.... but I also tended to lead the magic phase out with him, and forced the other players to decide whether to stop him or the other spells on my side. And as long as you have some moderate magic users as your allies, you should be able to run him out of scrolls quick, quick.
But yeah, the Slann really doesn't get to shine in the magic phase until late game.
How many spells are you throwing per turn with your slann? With the free power dice, you should be trying to throw any where from 3 to 4...
About 3 or 4 a turn, yes. I run a SMP with rumination mystery cogitation and bane head, while my eotg is a lvl 2 with tepok. I usually go metal on the slann and a typical magic phase for me would be burning iron, molten silver, then forge, usually ending with a missle from the skink priest. including the free dice, I would roll 2 on iron, 3 on silver, 4 on forge, and 2-3 on either forked or thunder. So typically my magic phase would be about 11-13 power dice. Then the other team will have at LEAST 6 scrolls between them, usually closer to 10 and then theres dispel dice on top of that.
I could run a more magic heavy list, but that doesnt sound very appealing as one miscast can end my entire teams magic phase. It just seems to me that for large games its better to invest any offensive magic points into defense and instead focus more on the combat or shooting phase. Or at least thats what I'm now thinking.
yeah, I know where you're headed, but I tend to run about 4 or 5 spells with my Slann.... with the free power die, I'm hoping to roll just a little above average.... 1 + 1 for Rule, 1 + 1 for Law of Gold, 1 + 1 for Brass, 3 + 1 for Spirit.... I know it's dicey, but I'm just trying to run the dispel dice out for my partners.... Like I said, I don't expect to get anything through for the first 2 or 3 turns....
and then I've got my skink priest to play with.... I've taken to always starting the magic phase with my SMP.... too many times has my skink priest miscast and ended up ending the magic phase.... too many times has a skink priest been my SMP's breakfast the next morning....
as for Miscasts, I normally equip my slann with Cupped Hands. That way if I do miscast (at least on the first one), oh well, somebody else will take it....
but if you do decide to turn away from the magic phase, two EoTG with 2 scrolls and a cube would be pretty good magical defense....
Ive found that in multiplayer lists with lizardmen its either go all out magic or none at all. If you are playing around 2k-2.5k then the hypnotoad with his temple buddies (I hate the temple guard but is forced to use them with my gaming group) and with the froggie run two engines. also run the rod. and talk to the people you play with befor the game starts so they know if your running magic then they should all pimp out their magic also. and to prevent miscasts I would cast low costing spells first using the engine priests and then blast everything with froggie doom and tell your friends the same.
If you cant run magic like that then set your army up something like two packs of three razordons, two engines with heavy magic defense with a saurus or carnosaur.
The carno-sarus lord ran with the two engines and flank with the razordons should make up for not having magic at all