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Ok, So I received allot of advice on the last battle between my Veteran DE army buddy. My next battle will be VS a Newb like my self but he has rolled the Overpowered (from what ive read) Vampire Count army.
Ill try and get his list ahead of time but, I’m pretty sure he is going with a Mounted Mannfred, and he is going to have some heavy magic as well. From what i understand they basically just rez the dead and try to break you. What is my basic strategy going to be? I know very little about the army. And he has seen me battle twice, so he has an advantage on my units and how i play.
Kill the general. Throw everything at his unit. If you kill the general by turn 5 you will win.
He will have alot of magic so atleast 3 scrolls.The spells which cause damage are not the worst the ones that raise zombies right behind your units are definitly the worst.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
***lots of magic and take lore of HEAVEN or LIGHT, which ever one that is best vs Undead. Even a level 1 Skink Shaman is going to be able to do a LOT of damage on him if you take that first spell you can auto get, the one that does D6 Str 6 hits on Undead at very good range. In fact, I would go with 1 Slann and 3 Skink Shamans all with that Lore. All magic items granted should be built around maximizing your own casting pool. While there is something to having some dispel items, I think, he is almost certainly going to be casting the invoc of Nehek to up his army, after that, all your dispel attempts should be against anything that is NOT that.
***50/50 on taking an Engine of the Gods, it certainly would have it's uses, but also it's drawbacks, if the enemy has a black coach, for example. Or it's general on a zombie dragon.
***Your skinks need to have either Kroxigors with them, or close enough to your leading Slann to get their LD up. Remember that if they have Krox's with them, they won't have to worry about undeads FEAR.
***One Good unit of Saurus or Temple Gaurds is all you really need, maybe 20 strong, a VC army is not going to attrite your unit at range save via magic, and he is almost certainly going to be raising the dead and not throwing GAZE OF NAGASH at you but be ready.
****he can't march, so the need for terradons or skink skirmishers is less, unless you want to hit him with what range you have.
I would take a Slann and give him things such as Focus of Mystery, and choose Lore of Light, The Focused Rumination, for the extra dice, and/or The Becalming Cogitation, to help lower Mannfred's effectiveness.
I would also advice to take several Skink Preists, both with a scroll or two, then customise them as you see fit. I would make them level 2 wizards, and have one of them take the Curse-Charm of Tepok, and nominate Mannfred, and have one of them take Cupped Hand of the Old Ones.
Anything else you take should be large amounts of Saurus (i.e. 20 per unit), Skink Skirmishers for the Skink Priests, and Temple Guard for the Slann. The Temple Guard can be easily outnumbered, su use Saurus or Kroxigors to guard thier flanks, and also be prepared to flank the units that charge the TG.
The rest is up to you.
Save scrolls for late game except if you are going to get hit with an early curse of years (turn 1-3) since that will mean game over for tha unit. Use dispel dice to deny vanhels if you anticipate it.
Standards and ranks are VERY important since extra units die when you win combat resolution by the difference you win by.
HUGE TRICK to take out expensive and powerful models like blood knights, grave guard, black knights etc. If at all possible, charge that unit and zombies (or skellies & other weak core) at the same time but position so you have the majority of the unit hitting the zombies. EACH unit will lose wounds for every point their side has lost combat by. Which means all you have to do is win combat against the zombies and the other unit will automatically lose units.
Ie, 12 attacks on zombies, very easy to wound and will likely kill ~10. 2 attacks on blood knights, do nothing. 1 knight strikes back (maybe 1-2 wounds), zombies strike back (and will likely do nothing). Win combat by 8, 8 zombies go down and the blood knights will now also be wiped out! The hard part is being able to hit both as blood knights are fast. Will be easier to pull off vs Grave Guard.
Take out the general ASAP. Easy win from there.
I would suggest a slann with the becalming cogitation. Put him in a temple guard unit with the plaque of dominion. Also make him a BSB.
A priest on an engine of the gods is a good choice. Give him the wardrums.
For units, kroxigors, cold one cavalry, and stegadons are all good choices. Saurus warriors could be OK, just make them larger than you normally would to try and avoid being outnumbered.
I am right 94% of the time, why worry about the other 3%.