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Ive had an idea of changing the layout of my lizardmen on the table. and basically having one section stay the same and possibly changing thigs on the sides if need be.
Basically starts off with the Slann with a unit of temple gaurds,slann having soul of stone, as i dont want him blowing himself up do i. focussed rumination, meaning with the oriongal 4 he gets and maybe the pool dice hes got plenty to play with.higher state of conciousness, just so its less likely for him to take any damage, and focus of mystery, lots of dice and lots of spells. what more could a slann want.also maybe giving him something like an enchated shield, the extra little save could come in handy if something makes it through eveyrthing else. totem of prophecy meaning the unit causes fear and stafff of the lost sun, so he gets a few shots if needed.
so the unit is immune to pyscology,stubborn,causes fear, can shoot,cast alot of magic, and then the really fun bit comes in now.
Either side of the unit put a skink priest....obviously with their engines. and give them each a ward item, one can have a5+ ward and the other a 6+ ward...the talisman of protection and glyph necklace i think it is.
before any combat is taking place, using one engine to give the other engine and the unit 5+ward against anything from a distance means will be hard for anyone to kill them from a distance and the other engine can use the arcance configuration making the priests and slanns magic easier to cast. then when something is brave enough, they will need to get through fear to charge and then the slann shooting or the unit can charge them. either way if anything gets into combat with the temple gaurds not only will they have to kill them all off before wining as with stubborn n cold blooded no one will make them run. but then they will get two stegs charge their flanks causing impact hits(btw are these poisned?)more attacks,more combat res, aswell as destroying the unit with two engines using bruning alignment.
was probably going to use skinks either side of that section to make sure got some defence if the main block cant handle something as quick.
anyways long message so will leave it ther,what do people think...suggestions maybe?
Have you counted how many points this costs. People will almost definately just shoot a LOT at your engines then run around your immovable block.
If them feel confident they'll just charge you from 3 angles with big units.
I dont like it
Current painting project: 2300 pts of Dwarfs in 5 weeks.
Doing a rough calc with the Slann additional cost after the 3 gifts, it's better to get Chakax into the TG unit for protection, or get Mazdamundi as your slann.
Tbh two-three gifts are must when you have the spare points.
Focused Rumination, Soul Stone and Becalming Cognitation. After that because over expensive including any magic items.
Better field more army, because that's how you protect your Slann. EoTG while good, is overkill with Slann and unbalances the whole army imho. Either EoTG with 2 skinks (one with EoTG the other on foot), or Slann with 3 gifts.
You will face either scroll candie combat armies that they will obliterate you even if you dominate the magic phase, or 20PD VC and Deamons you will not be able to dispell. They they can still punch in CC.
Lizardment among other things need balance.
Couple of rules points here. The slann can't take an enchanted shield. And the staff of the lost sun would be wasted on him as in the shooting phase, being in the second rank of the temple guard, he wouldn't have line of sight to anything. And I think it is a case of too many eggs in one basket.
I am right 94% of the time, why worry about the other 3%.
well with the engine using the ward shooting would need to be alot and could always give the standard in the temple gaurds the sun standard of chotec. and whilst they try focussing their shooting and not doing much could always use things like uranons thunderbolt and other magic to kill them off.and the lots of skninks would protect the flanks of the stegs. and whilst anyone is fighting the skninks they will get burning alignment hitting them aswell. true about the staff for shooting, didnt think about that one, but how come he cant take an enchanted shield? is it because he doesnt have a shield to begin with? because dont forget hes got something called shield of the old ones,i know its a magical barrier but he still has a shield
He is a mage and UNLESS STATED OTHERWISE (WoC) mages cannot take magical armour of any kind.
Current painting project: 2300 pts of Dwarfs in 5 weeks.
Ok cheers for clearing that up for me
Its a waste of your points if you just bunker a huge TG block with Slann and 2 engines... That kind of list is said to be cheesy due to the huge amount of magic and mutliple engines, if you just hide it together any cannons or stone throwers are going to drop your engines then get to work on the Slann. If you really want to take that much, use them a bit more offensively. Engines work great just behind your main battle line protecting them with gungan shield then when the battle is joined, getting through the lines and burning stuff as well as threatening flanks and rears. TG are fantastic in combat, very tough and hard to kill plus dish out decent damage of their own, with a Slann they ain't going anywhere so are a great anvil.
There is little point having something invincible if you aren't going to do much with it, its a battle and you need to get killing.
I must agree GMJoeSolarte. There are few issues with broken lists of Deamons always ofc.
Still need to play test the army to suit on your style.
Imho we have a very good balanced army if we are not excesive on shiny bits.
Also we must not forget that Portent of Far is the best spell a L1 skink priest can have. Boosting the Slann from rolling 1s to hit while casting the Creeping Death. 3D6 S1 no AS with rerolling 1s. Few 6s you need to hit and that's it.