Welcome to Librarium Online!
Here's the deal. I'm working on a list (2k) and it's going to include a slann, a enginepriest and a scarr vet. The idea was to let the scar veteran lead a saurus block, equiped with spears.
Now how do you equip this fellow? I can't come up with a nice set-up.
Few ideas I had.
additional hand weapon, venom of the firefly frog, ward safe?
great weapon, hide of the cold one?
or just enchanted shield and a wardsafe to keep him alive?
Sword of the hornet also
The mirrored shield is not really an option because the unit might (probbaly not because i've got beter targets) get hit by a missle once, at max.
I could lift him up a cold one but I'm not sure about this. ( It costs me 2 attacks from the second rank of saurus because of the cold ones bigger base size. )
The bigger drawback from hide of the cold ones, is that everyone knows what item he has, because I will have to roll for stupidity.
So, if some of you could post a nice set-up for a scar veteran leading a unit of saurus, I would be very thankfull.
If he stays with the ranks of Saurus, and you are planning to use those Saurus aggressively then give him the Scimitar. Or else the Maiming shield and the Blade of Sotek or something similar.
sword of the hornet and an enchanted shield. 2+ armor and always strikes first with 4 str 5 attacks. Great for cleaving out the ranks before blows are struck.
Tnx for the reply's.
I don't really like the idea of the scimitar. takes up all the points he can take and his safe isn't that impressive. Remember I want him on foot so that I wont miss 2 saurus attacks from the back rank.
Indeed Sword of hornet looks really nice on paper, though it has a few leaks in it.
1. Against most rank and file I don't need someone to strip te enemy of a rank.
2. Against cavalry charges, is str 5 enough?
Good thing about it is in challenges it works really well, though at these moments I really would like a ward safe. Hard.. I'll keep thinking about what kind of character I need in the unit, but thanks already for the ideas people.
Note: Has anyone here ever thought of hide of the cold one + bears anger? Thats 7 str 7 attacks at thoughness 7
You should decide what you want your character to do, and then apply wargear accordingly.
If you want a hard to kill monster for soaking up characters in challenges then go with an enchanted shield and a Glyph necklace. 1+ armor and 5+ ward with 4 str 5 attacks
If you want a beast in combat to build up combat res then go with the scimitar. Or you could equip him with a great weapon and the hide of the cold ones. He'll only have a 3+ save, but he's also toughness 6. Against most other characters you're not going to be going first anyway.
You're right about the sword of the hornet. With saurus its not really necessary. I ussually put it on my temple guard champion.
With the amount of magic you are pumping out, its seriously worth considering charm of the jaguar warrior and a great weapon. If you want to keep him with the unit you could try pirahna blade and enchanted shield, then challenge and murder any champions. The bears anger idea is very nice, but the lore of beasts is very tame for a slann and you'll almost always be better off with a differant lore.
But of course now I come to the most important use of the cold one. It causes fear. This means anyone trying to charge your unit must make a fear check, also when you are charging them it can leave them hitting on 6's greatly swinging the combat in your favour. Most importantly of all though, you now have a fear causing character in the unit so your entire saurus unit is immune to fear!
I cannot remember the cost of a cold one off the top of my head, I cannot imagine it is too much more than 10 points different from the second rank saurus it is replacing... In exchange for 1 s4 attack, you get better armour on your hero, the chance to send him out quickly from the unit without relying on magic (jag charm) and it makes the whole unit immune to fear! It does, of course, mean you take stupidity tests, but they are taken with cold blooded so are unlikely to fail. Worth considering overall.You ever thrown the beast cowers on a dragon to bring it down? Or a chariot to stop a combat going your opponent's way? Ever channelled the hunters spear through a flying priest into the flank of a heavy cavalry unit? Ever used the wolf hunts to put a stegadon into the flank of something you just hit the front of to completely decimate it? Oxen stands is also good for saving you VP if a unit does happen to flee. Plus every spell is cheap and easy to cast. Personally I am a big fan of the lore of Beasts for Slann.Originally Posted by andre
Agreed, I like the beast lore alot myself.
@ strewerd. Thanks for the reply. Indeed, I totaly forgot that a Cold one can attack himself (this sentence sounds sooo lame.. ) and therefor only replaces 1 attack with my saurus in the back.
Though, I'm sticking with the scar-vet on foot with a great weapon and hide of the cold one. I just ahve to try a bears anger on him and see what he can do. Ofcourse, he can also pop chariots, knights even a steamtank would be scared by this profile. He can kill large things quite easaly. also even when striking with a great weapon he still has a 3+ armour safe wich isn't to bad.
Thanks for all the reply's.
I prefer the lore of metal with the banehead. Rule of burning Iron with banehead on a chaos BSB is instant death.
I always take a scar vet with light armour, enchanted shield and piranha blade riding a cold one. His armour is formidable at 0+ and he is incredibly resilient due to T5. The piranha blade allows him to deal with things like flesh hounds, flamers, hydras to some extent and other multi would monsters. The piranha blade is also awesome for racking up combat res in challenges. any wounds done are doubled so he can he easily achieve 4-6 combat res from challenges against most champions which can easily swing combat to a win. Not bad for 160 points.