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So I have been stalking around the forums quite frequently, and finally had the courage to join up. As such, this is my virgin post (>pop<). My question is, I've seen many an army list posted around these parts, and Saurus seem to be fairly minimalized at best, and sometimes barely there. Are they an undesirable choice. I'm trying to get my list together for buying and I'm wondering if they're worth it to take, and if so to what extent? Should I just field skinks? Help a nub out good sirs!
It depends each individual player, play style.
I never play with less than 2 blocks (1000 poinds) or 3 blocks of saurus (and TG at 2000).
I trust them more than anything and they deliver.
But others prefer multiple EoTG and skinks. It all depends.
Even when I play multiple engines I bring at least 1 block of saurus. If only to confuse my opponents. They always target the block of saurus instead of the stegs.
Saurus are hard. Tey can throw out 20 str 4 attacks with spears, and still have a 4+ save. It's just their weapon skill is a bit poor, and they aren't as fast as the rest of the army.
I've got a block of 20 saurus warriors with spears in my 1000 pts army though, and 15 templeguard ( str 5, ws 4 yay! )
The main problem with saurus is that they form an expensive unit, and a lot of the juicy stuff that people really want to take is expensive so it becomes hard to fit them into lists.
They are a great unit though, and you can make a competative army based on them. Good resiliance, good strength, and multiple attacks with spears makes them some of the best infantry around at the moment.
For me, its depends on the heroes you take, saurus warriors are brilliant when used with scar vets.
The Land, The Lady, The Light.
1 block of 20 is all you need in most games if you're bringing temple guard. I find that if you start running any more you will be lacking in hammer units. That being said, they are really, really good anvils.
A block of 15 with full command is completely unmovable unless your against units like chaos warriors with halberads and khorne. They are your most reliable unit.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
I love saurus, they are by far my favorite part of lizardmen, The issue when you take to many saurus is well with temple guard say with a slann, your really in a very rock solid position, and should you play a shooting line and don't have the skink screens you have to stay away and settle for a draw. The loist is really good at sticking at minors if you run allot of saurus. The best part is if you don't need the attacks you can sttle for only a 3+ save whcich keeps you in the action agaisnt all but the most elite infantry. While when you run the spears like previouslt stated your launching a tone of stone tipped fury in the direction of your foe.
One issue I have had with my experience in facing and using saurus is they need to be baby sat by a scar vet. The reason for this a nasty unit of empire knights of say the inner circle can really give them a good round house kick in the face. With out the scar vet you can't really kill any of the knights reliable and those str 7 sttacks are really lacking in dealing with that threat ( the str 7 coming from a scar vet with a gw). The use of a scar vet makes them a unit that can take on almost any unit in the game. The draw back is the it requires the hero slot scar vet to baby sit the unit. With many people enjoing a few eotgs, it leaves very few slots left to baby sit our valiant saurus warriors.
With that rambling of in most intents incoherent bable. I really like them. They are a great anchor and I find they make my games a nice chess match. One last note it's never dishonorable to pull saurus warriors away from your enemy if you think it will stop him from wiping them out and geting that yummy banners. It's a big point sink, you go below 15 saurus get back to the choper.
Isn't That Just Peachey
Saurus are great as anvils, but that's no surprise. Formations that have worked for me have been 20 warriors in a 5x5 block and 18 warriors in a 6x3 block. Having a scar-vet with the BSB in one of the anvil blocks is great because it adds extra hitting power and, obviously, the BSB keeps them where they are. Temple Guard are definetly what you should go with if you have a slann, but if you don't, then keep the Guard at home.