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    500pt tactics for lizards

    Hi all, my local group have decided to have a small 500pt tournament, as i have never played a 500pt game with lizards i was looking for advice on what to take, and if there are any effective lists/strategies for lizards at 500pts?


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    Skink Chief on baby stegadon with mundane spear
    10 skink skirmishers
    10 saurus with musician and spears

    It's putting alot of emphasis on the stegadon, but that is a lot of hurt. And at unit strength 10, If your opponent has 9 or fewer guys alive at the end of the charge, he is going to run away.

    The Stegadon does 1+D6 hits before the fight and then between it and the chief there are 7 more str 5 attacks.

    This list is being a jerk though. And a cannon will mess you up.
    Last edited by Kneedles; December 21st, 2009 at 21:42. Reason: I forgot the Saurus had spears

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    yeah, cheers for the help, i was actually hoping to stay away from stegs, but they do make alot of sense at 500pts

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    I'd try to give that Skink Chief the Stegadon Spear. an extra D6 hits on the charge plus upping your own str to 6 on the charge should break any unit that you charge.

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    I would spam skinks. A couple of priests, a bunch of skirmishers with blowpipes, a salamander, and some terradons. Just run around willy nilly, and make him chase you.

    Have fun,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

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    I played a lizardman player at 500pt and let me tell you that steggy is a world of hurt. I charged it with 2 units, a light cav and chaos marauders and it did nothing. The mean ol thing ran me over into my unit with my Sorcerer. :/ Some armies really don't have much to counter the steggy unless they're expecting to fight it specifically.

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    don't bring a steggie if you are going up against the DE, HE, or Dwarves....all of them would reasonably be expected to have a RBT or a Canon in a 500 point list, either of which could spell doom for your steggie

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