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This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is Saurus Warriors.
Is the spear worth it? What about their command? How is the best way to use the saurus? Tactics?
As always, it depends on whom you are facing.
Remember that you have 2 attacks, so there are some options here. If you think you are going to lose a lot of people in a CC battle vs someone that has a lot of attack power and a high Initiative or has charged you, then it pays to have the saurus. You are getting two attacks for the price of the spear from those guys in the rear.
If I take my Slann, I like to take a unit of 18 saurus in 6x3 formation with spears but no command models, they work great with a unit of temple gaurd as a stable battle line, so long as they stay within the BSB range.
The saurus warriors command models whilst useful are just not justified by their points cost, it is more effective to add an extra body rather than command model. That being said, if I decide to take a scar-vet/oldblood in a unit, then i will more often then not take a champion to avoid challenges.
Oh and btw Great Idea Kuffy (rep for you)
Last edited by -The-White-Lizard-; February 10th, 2010 at 01:11.
I run two spear units of 13 in ranks of 6 (I would run them in units of 12, but I had 24 points left over).
The spear is always worth it IMO. Suddenly they are one of the best damage dealing units in the game (potentially 24 attacks!) as well as one of the best anvils, for only 1 point more.
I almost never buy command though. I never have characters in my Saurus units, so I don't need the champion for challenges. Winning or losing a combat by 1 point is not worth the cost of a musician, and I can rally on LD8 coldblooded anyway. A Standard would just free points for my opponent (in my army I have tried to make every unit other then my Slann Temple Guard Deathstar expendable).
Its amazing how big a threay a small unit of Saurus can be for less then 160 points. They will chew up any infantry short of Black Guard or Pheonix Guard, and can hold against a charge from Chaos Knights (with shields up and the BSB in range). I think it is important to not try and play the static combat res game though. With the points you spend on the 3rd and 4th rank, you could have bought almost 20 Skirmishers, or another whole unit of Saurus (who can stand next to the first unit so you can bait-flee a flank anyway, so who needs static res?).
very good points there, Krox.
I've seen Saurus's hold up unbelievably well vs the Skaven. The cold blooded makes panic test's very hard to fail, which took out one of the best options for my Warp Fire Throwers. If you can mod them up right, yeah, saurus's are one of the best infantry in the game, no doubt.
20 warriors with spears and a full command group is they way to go IMO, most people say that command is not necessary, but a champ has 3 S4 A, which is just as good as some hero level characters. the standard is cause you want to make sure you win CR by as much as possible and if things go wrong for a unit of saurus, its usually not by much so the musician can help avoid unwanted LD tests.
i feild them 6 wide as well for 3 ranks deep.
Woah, foolish amount of double an triple posting, someone stop it!
For me, Saurus are always with spears in units of 18 in a 6 x 3 formation with banner and musician. These units are just stupidly hard, being able to take a few kills off the front rank and still give out over 12 attacks in return. They can stand up to most things, and with their good leadership will be able to stick around long enough to beat units that are devastating on the charge. I tend to keep them in a battle line near my Slann and Temple Guard to help with this.
I dont usually put characters in them, so rearely buy the champion. Though in smaller games I quite like having a hide of the cold ones scar-vet as general, who would go in a unit. Theres always the horn of kygor stubborn list as well.
Kroxigors ides are very interesting. The theory is pretty solid. The problem I have with it is that Saurus tend to get shot at, alot. A unit of 12/13 will easily be whittled down so that the effect of having spears becomes less.
Just to re-iterate, Always with Spears!!!!!!! I cant think of single time you wouldn't take them and who doesn't want 24 attacks?
Ok I won't have my hands on the codex till tomorrow but I was wondering why Sarus are commonly run in 6x3 instead of 5x4. Do they get a special rule or is it just to get the extra body on the front line?
The extra body in the front, but also the extra body in the back. The 4 extra attacks make a big difference on the number of models your opponent needs to kill if hes not to take a mauling in return. Generally you just get more return for the high points cost of the single models when 6x3 than 5x4.
15 warriors with spears. Nothing else. They are cheap and great. I use them almost always.
EDIT: 15 with spears and shields
Last edited by Ota; February 12th, 2010 at 11:50.
... try Czech language ;-)