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What's up, my cold-blooded peeps?
So, other than poison attacks is there really any other way to defeat the steam tank? It rolled all over me last week but it was my friends first time using it and i was tring to let him get a feel for it and see what it actually does. we are going to play again next week and i was just wondering if there was anything other than poison to kill it.Also can i get some input on his barded knights and fast outriders.Any info will be greatly appricated. Thanks.
Hi, Steam tanks are always a pain. Magic isn't much help, and I'm pretty sure poison cant wound the steam tank because its a war machine. Unless its states somewhere specifically in its rules that it can be.
I reckon your best bet is a scar-vet/oldblood with a great weapon. if you inflict just a couple of wounds on it it really starts to slow down. Generally high strength attacks are the way to go.
Poison is certainly the best option against outriders though. There low armour save means they'll drop like flies to any wounds caused. As for the knightly orders, I've found salamanders to be particularly effective. You should also try baiting them with units of skinks before counter charging with stegadons/saurus blocks/saurus cavalry. You can also surprise your opponent with a unit of saurus cavalry by taking huanchis blessed totem. the extra charge movement can take them by surprise when they thought they were out of range.
It would really help if you told us what kind of points level you are playing and which models you have your disposal. Anyway, hope the above helps.
Last edited by andre; February 22nd, 2010 at 10:21. Reason: aquired some mroe knowledge
Carnasor...nom nom nom nom
Str6 impact hits vs the T5 4+ save carnosaur... nom nom nom nom
You will need some saurus or templeguard to soak up those impact hits if you want to hit it with a carnosaur.
You just need to inflict a few wounds and then its effectiveness will be reduced sharply, because he won't be able to get that many steampoints anymore safely, or he suffers wounds because he rolls to high for steampoints. If you see it losing a wound because it rolls to high, charge into it immediately because it can't do any impact hits that turn.
My own army has 15 templeguard with scarvet on cold one with halberd, and the champion has the burning blade of chotek. If you charge in with halberds, you should be able to cause a few wounds and limit its effectiveness.
After that you can ignore it mostly because it can't move that far anymore. From range there isn't really anything you can do, the stegadons giant bow is not strong enough, and stegadons get impact hits themselves when they charge it, so don't even try.
well its pretty obvious in my post to get your carnasor to charge the tank...not the other way around, S7 D3 wound + old blood with +1S or +2A, would greatly reduce the steam tanks battle field value.
you come around the tanks flank (so he has to spend a point to turn to face you) this way it can no longer reach you with a charge of 12" then you charge with the carnasor 14", brilliant!!!
or if you get lucky hope he rolls a missfire with the cannon and he looses a wound there so they wont roll for so many steam points.
A Slann with Lore of Metal, suitably disciplined and equipped, could freeze a Steam tank in place for much of the battle using the spell that nullifies war machines. It only requires a 6 or 7 to cast, so if you have the disciplines that grants you the free magic die and maxed out spell list, you could cast it on just one allocated die and still have more to throw at the Empire.
Blade of Revered Tzunki coupled with a Carnosaur. It almost melts.
I'm going to play devil's advocate here though.
-> Q: Does Commandment of brass ( 6+ to cast ) have a given strenght?
-> A: Yes. -> Okidoki, have fun casting!
-> A: No. -> Fail. Only magic spells with a strenght value can be cast on a steamtank.
Sadly it can't be cast on it.
If such spells ( and things like "make an I test" , which it auto-fails. ) could work on a steamtank, it wouldn't be that big a deal for many armies that face it. But it's 300 pts, so GW made sure it can't be stopped so easily.
@ ninja backhand: Steamtanks can turn for free, they kinda work like a chariot. And their max charge range is 15". People usually only take 4 steampoints though, or they might get unlucky and lose a wound.
Unless you can destroy the steamtank on the turn you charge ( hiiiiiiighly unlikely ) then it can use the steampoints it has next turn to do D3 impact hits per steampoint on you. Impact hits go before everything else, so good odds your carnosaur gets grinded out from underneath you. You really need a unit of saurus/templeguard to soak up the impact hits and let the great weapon do it's job.
The steamtank is really hard to deal with for lizzies. My dwarfs nearly laugh at it. My standard list has a str 7 bolt thrower, a cannon, and a thane with a rune that doubles my str against enemies with T5 or higher ( "your T is 6 right? Okay, my str is 10 now. Bash! ^^ " ). Only today I brought it from 10 to 6 wounds in 1 turn shooting and smashed it up in 2 CC turns.
going to check on that turning allotment tomorrow, have rebuttal on Monday
Thats really all there is too it, make it lose a wound. From that moment on, it will be waay less effective! Use the skinks, throw 6's on the to hit, use the multiple shot. Shoot sooo many darts that he will throw some 1's on the armour rolls he must make. That will give him some wounds! Even if you loose the skinks (15*7=105) so thats not even close too the points of a ST!
Another thing to do is simply ignore it. Its big, but has small range, and "only" M15 but if he uses M15 he cant shoot or do more combat trouble than his impact hits(which are a pain). Throw in some unit of skinks in the front (first charge always hits the front I believe, but Im not completely sure) then double charge with saurus in the flank. Make sure you make enough hits the first turn too get him ~2 wounds... that will take him down to 8. That means that he cant take more than 2 SP if he wants to be safe! So then a bit of luck, wil do the trick (him rolling a 4 when he declared 4SP will do).
Hope it helps, I normally play WE and I found that shooting at short range with my GG is the way too go! But there is no such unit in the LM army... So try something different.
PS: you might want to get the saurus a ward save (EotG?) I dont know what point level you are on.