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Any general advice against new beastmen? How do you handle the three new monsters they have? Ghorgon, Jabberslythe, and the cyclopsy mage killer thing? Which lizard unit is best suited to handle the minotaurs? Are kroxigor a viable option in these games, or should I go skink heavy for the shooting?
With Almost no armour saves in the army (or very poor ones) Skinks with their automatic poison wounds are key to the victory, I like to bring 3 units of 10 skirms, they always make thier points, took out 4 wounds on a Jabberslythe and held it in CC with the 5+ Ward save from Warding (which is also a MUST!) Hope this helps (Kroxigors are not really worth it here IMHO)
Remember, new beats are now ranked up, they aren't skirmishers! So Shoot them to death! Hope this helps...
-1st Army-High Elves 81/11/9
-Second Army-Lizardmen 6/0/0
i would say dont worry about it too much, the new beast dont really seem bring that much heat... unless its a chariot army
Victory! Skinks' poison darts key to victory - and stegadon and frenzied carno oldblood wreaks havoc upon enemy lines. Massacre!
What about a Slann using Lore of the Beasts. The Beast Cowers can stop the big nasties pretty well I believe, and crows feast is powerful vs low armoured units. Ohhh and what about the Harrowing Scrutiny. Making the Slann cause Terror is great against low leadership armies like Beastmen.
Probably way more but thats all I can come up with rigth now.
beastmen generally speaking are lacking in magic and weapons, so taking that one dicipline for your slann that gives him immunity to non-magical attacks might be worth a try.