Welcome to Librarium Online!
This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is - Slann
Why would you use him over the other options available? What items would you take with him? What about which lore and level to use? What unit should he be in?
BSB, cupped hands of the old ones, Becalming cogitation, focus of mystery, Focused rumination, in a unit of 14-18 strong temple guard.
The slann itself comes in at under 500, the unit around 270. Sure its a lot to have in one unit, but it gets you so much. 8-10 power dice a turn, guarantees of the spells you need and the ability to shut down opposition casters makes this guy formidable on his own in the magic phase. Leadership 9 cold blooded general is the best you can get, add in the re-roll for the battle standard and its truly incredible. The bodyguard wont be going anywhere, with stubborn leadership 8 with the bsb, 2+ armour and the ability to dish out some pain in return.
I keep this guy in the centre of my army an blast away with everything at anything that might be a threat to this unit. The lore taken is really dependant on your opponent. I like metal against most armies, its just so versatile at causing damage, stopping war machines and affecting combat, every speel is useful against an army with war machines and armour saves. Fire is good against low leadership armies as burning head can send them panicking away. im not going to go into each lore... they all have their uses.
The alternative is to take an oldblood or no lord. The oldblood packs a big big punch, an you can make some excellent hard hitting armies aroun them, but i prefer the solid line of saurus backed up by a magical barrage and some salamanders. no lord is actually quite viable for lizardmen, with scar-vets having the same LD as oldbloods. Tend to find now that all armies have something particularly nasty that you either need a slanns dominant magic or the oldbloods extra combat prowess to take out.
In bigger games i like adding the war banner and a couple of power stones.
just some thoughts...
A whole heartily agree with andre's comments. Adding bane head to the slann can also be a cheap way to snipe out heroes. Taking a lone slann can also be a fun way to run this lord. Just throw on higher state of consciousness and he is good to go.
Honestly ,if it is 2000 points (the minimum to have a lord character) why on earth would you NOT use a Slann?
Because I could have a Tyranasaurus Rex on the table.
Regardless, I think my favorite thing about the Slann is the Becalming Congination. Taking 6s away from other casters just makes things fun.
Last edited by Mehter; March 2nd, 2010 at 02:51.
I mean, there are so many ways to use a Slann that it is boggling. there are too many factors, but generally speaking, if I am using a Slann led army into a 'blind/take on all comer" type army where I don't know what I am facing, then the best factor is to have the Slann fitted for maximum Magic Attack with some magic defense (but not that much) in order to make a proper army list overall. If I know I am going up against a certain enemy, of course it depends on whom it is, but it is possible to outfit the Slann for a lot of different occasions.
Slann's don't HAVE to be put in TG units, but why not use them based on the advantages you get for putting them together???
I use the slann like bsb,2 diciplins-usually focus rumination+becalming cogatatioin+cupped hands of the old ones and a disel scrollx2 in a unit of 20 templeguard flanked by 3 engine of the gods at 2250, 2 at 2k. Everything enjoys rerolling ld9 cold blooded stubborn and immune to psychology. I actually look forward to my opponnents magic phase so I can use my steal 6's, 10 dispel dice and 2 scrolls.and I have 15 power die + free one everytime a slann cast a spell (so in practise 17-18 dice)
i have one time used a slann so i cant tell what are good here but he got cupped hand bane head the anty missil shield and that was that he did know 4 dics the ´´free power dice´´ the know whole lore reg and the no 6 on caster spells but i did not use the last one (i did not remeber it) and a block 16 TG to keep him save he did use lore of heaven becoes it was the only one i did know and he did make some kills so plzz rate that slann i did use my friend are bad to remeber to the orcs and goblins (no orcs) and i need to yell : anemuseti!!!!! all the truns
@lizardheden: you slann is fine, though I don't think you need the regen discipline.
Personally, if I take a slann (and I don't think it is mandatory, oldblood are nice too), I try to keep the points down. A couple of disciplines, battle standard with no magic banner, and cupped hands with scrolls if nobody else has any. I use temple guard in units of 14-16, sometimes with a magic banner. Plaque of Dominion is my favorite.
I am right 94% of the time, why worry about the other 3%.