Welcome to Librarium Online!
This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is - Cold One Cavalry
Do you sue them, if so why? What it the best unit size for them? Best usage? Would you give them command, and a magic banner? Which one?
I use them naked and min sized. With the number of attacks they get, they are lethal without any command or extra bodies. Keeping them cheap means they are hopefully cheaper than their preferred prey. I'm sure there are other ways people run them, but I would rather load up on more units than making a small number of units marginally better at high costs.
Agreed, although sometimes i will take huanchi's blessed totem, just to make sure they get their charge off. I have run them as a carnosaur bodygaurd and also placed my steg warspear chief in a unit of 5, and absolutely monstered enemy units. Even if they get charged and you decide to hold, their 1+ AS and potential 18 S4 attacks back can win you a combat or two (added in cold ones also).
Anyone ever find a point to running them in larger blocks to get ranks......or how about 7 across? I figured that would work well with Saurus on foot to get a couple of more hits(2-3) on the corners when facing Orks or something on a same size base. I've been playing Tomb Kings only and have only tried lizards out in one game so I am looking to see what's possible.
I see that both of you like the min size....I also thought that totem looks like a good bet, but could you see a reason to set them up differently?
The legions of Palos[SIGPIC][/SIGPIC]
In my opinion, Huanchi's & the Sun Standard are the best magic banners to take with Saurus Calvary. They can work well in many different unit sizes and command variations, but I see units of 5 or 6 with minimal command fielded most often.
Sadly, I haven't seen them run around here very much. Seems like a very packed Special section in this book....
But, when I get a chance to play, I plan to use some as follows - 6 with Champion and Muso. The Champion is there because I can use this unit as Scar Vet delivery, so protects from challenges. If not, they're fine on their own guarding a flank.
Well that's the theory
it depends as always on whom I am going up against.
If the enemy does not have a lot of warmachines or ability to do massive amount of damage via magic or such, then i might consider using a bigger unit with command and magic banners.
I've met up against cold-one heavy armies in tournaments before to great disaster for the LM. Probably was luck, but 1 unit of 5 nurgle knights got charged by 6 with a combat BSB, didn't lose a wound and in 2 rounds of combat just wiped the unit out. On the other side of the field I charged 5 coldones with another nurgle knight unit and murdered them and over-ran into a stegadon and murdered it too. I think all in all my 500 points of nurgle knights killed 1500 points of his army. Somewhere in there they killed a carnisaur too. Truely epic.
As far as if I'd field them. My motto is this: Stupidity for the loss. I've seen too many stupidity checks lose games and some of them were from LM. I'll leave these guys at home and bring terradons/chameleons instead.
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For me it boils down to spare points after i have written the bulk of my list, and it usually comes down to salamander/razordons or cold-ones, and as most people know it is hard to stray away from sally's. But every now and then i will give them a run, and i can honestly say, they have never failed to be effective.
5 strong with a musician. I use them as a bait / harassment role because they flee at 3d6 and rally on 10 cold blooded near slann. Otherwise, 5 strong with a pirhanna blade scar vet.