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Anyone else have opinions of what they would have liked in the army book?
More 25 pt and under magic items, and less 30 pt items
Add Light armor to Cold One Riders
Skink Lord character (still probably toughness 3)
S5 Kroxigors again
Banner of +1 to hit (I cannot ever hit with regular saurus)
Let skinks also take lore of beasts
I'm sure others have ideas too.
Dwarfs move 6 inches. One way or another.
"...and that's now a panic test 'to represent the horrific effects of this weapon.' " And yes I always say that. Gawd I love the flame cannon.
Im sure there are quite a few things that could have been better, but in all honesty we have a very competitive book here, and any more bonuses i believe would just be too much.
But who doesnt want a Winged Carnoslann...........................?
I think the book is pretty great, and can't wait to slap my army onto the table!...since I keep losing to Lizards
The only thing I'd like to see is the Slaan to have a unique spell or Lore no-one else has...like the old Drain Magic...I mean c'mon, any spell he has, the darn Empire can have too, he's supposed to be good as this magic stuff...
Yeah but fluff wise we do have those spells. The LM learned everything they knew to the elf, and they teached the men in the ways of magic...
And dont forget about mazdamundi and loard kroak, they do have their own spell.
It is a bit odd the lizzies don't have an own lore, it could've been great. Skink priests now have the silly lore of heavens with portent of far as the #1 spell, which isn't very exciting at all.
But the LM learned magic from the old ones. The LM then taught magic to the elves, who in turn taught the 8 lores of magic to men and established the colleges of magic. The elves however did invented their own lore, high magic. Using magic in it's pure form. How come the LM don't have that lore, why don't they use magic in it's pure form? And if upstart races like Elves ( all 3 flavours ) and the legions of chaos ( Daemons and warriors have 6 unique spell lores in total, that is a lot! ) can make themselves a lore then the Slann could have too.
A lizardmen lore could have had some amazing and usefull spells. I can only imagine a #1 spell...
Yeah, High Magic is basically learned through centuries of learning the other lores. Humans don't do high magic because they live to short of lives so really only focus on 1 lore to be able to master it in their life time. Slanns on the other hand are ancient mofos, they should at least know high magic. The biggest excitement for me before the book came out was a Slaan Lore. For Shame.
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Fine then "Winged Carnoslann" with Lore of the Ancients....
.......... bound to be out in the book for sure..............
Yeah and for our own lore we should have a spell called:
Return of the Gods
which is pretty much a destroy your entire army within 24" on a 4+ (to hit) with rerolls! Because of its power I think it should be the #6 spell though!
overall, I think the book is fine the way it is, however I do wish for some things.
-Like was said, maybe some magic armors, and any talismans at all in the 25 point range. Its hard for us to gear up our hero's very well because of this lack.
-A slaan specific lore would have been fluffy and fun. Barring that, giving us back our rule of taking spells from different lores.
-I agree that skink priests could have had access to lore of beasts and maybe life and still been fluffy. Heavens is just a terrible lore imo, especially for level 2's
-Cold One riders need something extra, they cost the same or more as other heavy cav while not being nearly as good. (CoK and Dragon Princes for example)
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