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i got 2 DE armys i play vs and alwayes they get child wind and do so my skinks cant shoot so how can i counter that? and its not helping that he got 5 power dice + power of darkness and magic items plzz help
well, for starters, if he is using these spells on your skinks then the rest of your army is not being hit by them. So in a sense, there is only so much you can do.
Dark Elves have access to lots of magic dice so you need to pick your spots carefully. He could well be hoping you try to save the Skinks in order to open the door on more important units.
Still, that being said, well, if you are using an EOTG, then well it sounds like your skins are pushing forward on the Dark Elves. So aside from the repeating bolt and xbows coming your way, magic is just as bad.
If you have a skink chief on the foot with a unit, there is that magic shield that deflects magic missles back on a +2, that can't be dispelled in turn. If your counting on your skinks to shoot up the dark elves then that is an option. I would not put a skink chief with skink skirmishers (terrardos maybe).
You will have to base your army to maximize DD vs the Dark Elves. Not the easiest thing as the DE have ways to get lots of dice so it is a balancing act.
You can also try to go after his casters. I think cold ones + charge banner or terradons + chief on terradon are the best way to do that.
If your opponent in playing a Magic Heavy list, as it looks like he is doing (he is fielding 2 casters?). Then that means he has a lot of points in magic. So by going after his casters you can destroy the backbone of his army! The thing to go for are challenges. If your ColdRider champ can challenge an caster then there is a big change it will be the last you will see of the caster, the same goes for a terradon chief.
So I would suggest fast moving units, and try to get to his casters! Take a dispell priest to get you a 'magic free' turn. In that turn you should be able to get close enough to wreak havoc in the nest turn!
But it would help if you could tell us what you normally field, or what the DE players normally field.
obviously if I knew i was going up against a DE army I am going to count on powerful wizards on their side. Luckily, as a LM, you have a Slann which has plenty of answers for them.
The question though is how to protect skink (I assume skirmishers) from DE wizards, especially in lower point games.
that of coldone riders its not the best way becose he got cold one knights tha he buff and do to a killer then he charge 3-5 attacks on the riaders that got +2S then he chage + 3-5 cold ones + hes hero that got battle banner in all 400 points did kill 20 saurus flag musican on 1 hit so if i use saurus they got counter terradon got to low LD becose he got some crazy panic spell and it alwayes one thing he got in 1 combat and a other ting in other combats so its hard to tell what he use but VS me always a unit of cold one knights ultra buff if it charge the taget = death and 2-3 wizard that got magic items that give power dice and we gonna make a 2k battle soon i know he got a war hydra 2 repeter bolt thower many heros on mounts and on foot most of the time he got black guard of something that start on N that he alwayes give Always Stike Frist ( skink target) i can use anythink - jungel swarms spicel chars and terradons
So that buffed unit of Knights he runs. That buffing is by using magic I take it? So that means one of his mages is occupied doing the buffing, right?
The low LD shouldn't be a problem, because the "panic spell" you refer to can only be cast once per mage (as far as I know he hasnt got any 'cast it as many times as you like' items) So you need to dispel it 2~3 times. With 2 Dispel Scrolls and the mounted chief you should be okay (mounted chief is LD7 + Steggie helm = LD8 > Cold Blooded = LD9~10 ).
Try to avoid the knights by redirecting them with a unit of skinks or run around them (move head first towards them, and the head first along side them in the opposite direction of where they are going! If he uses that unit as a deadstart you should simply try to ignore it. Sure that is more difficult than it sounds, but is is doable!
I've been playing LM for a very long time now and there's one key principle I've learned - If they're shooting at your skinks... Oh well, they're a throw away unit. If the wizards are really giving you problems, just answer with a Slann, the best all around caster the game has to offer.
I can't believe no one has mentioned giving a priest the diadem of power, it really helps to boost your dispel dice count by trading two power dice for dispel dice. Also there's the plaque of dominion which will make all wizards with line of sight to the bearer and within 18 inches take a stupidity test. Plus there's the slann power were you can make an opposing wizard discard sixes.
As far as killing the wizard goes my skink chief thread was basically a discussion on how to kit a skink chief to to just that! So that might have some useful things for you. (I posted an army list by the way.)
What's wrong with you people?!? Better yet what's right cause I'm all that's left!
As a Dark Elf general, I think you simply need to change your tactics. Try using more Saurus; DE don't do well against heavy infantry. Besides, it's good experience. Too many LM players bring floods of skinks with nothing to back them up with, and one must expect that some armies will be effective at countering that.
If you want to try magic-heavy Lizards against magic-heavy Elves then go for it, but understand you're playing strength vs. strength. Bear in mind also that a lot of DE effectiveness against skinks comes from our crossbows in addition to our magic.
Does your opponent really field a 400-point, 6-model COK squad? Combat resolution will frag that unit. Let a big Saurus block take the charge; in the second phase, all those first-turn and charge bonuses will be gone and you'll be at roughly +3 CR. Heck, you could even use a Skink block if you can get them to hold the line for the charge. Dark Elves are generally glass daggers; if you can take a hit from them then they often have nothing to back it up with. Skinky lists can't use that but many other Lizard lists can.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Yeah, that was my point too, that if he is really shooting up your skinks then other stuff HAS to be getting thru.
Especially if these are your skirmishers and not regular line unit of Skinks.