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Hello everyone. I have been looking through all of the posts and I think it would be great if there was a thread where Lizardmen players could go to share their experiences from a battle. I am not talking about full battle reports, just important notes about what you and your opponents used and what worked and failed.
This way we lizardmen players can learn about our enemies in 8th edition and how we can effectively use our armies.
In my own experience against a high elf army the other day I found that Flesh to Stone from Lore of Life was invaluable. I ran my Salamanders up the flank to fire on some spearmen and cast Flesh to Stone to make them toughness six. With that they survived a full on charge from 9 dragon princes with a hero. I suffered one wound and stood my ground to charge them with an EOTG the next turn. The Dragon Princes and Hero died painfully.
Seems like a good idea. Hopefully we can get some good advice coming from all the games. My only suggestion so far would be to not throw saurus warriors into combat against treekin from the wood elf list if you can avoid it. They will get crushed.
I am right 94% of the time, why worry about the other 3%.
then its my trun a 26 skink + 2 kroxigor do not win vs 40 night goblins then they got full comand even if you charge
A brettonnian knight train still hurts when it charges into 25 saurus warriors (with sprears and FC)...
12 knights (Not Errant, one tier higher so to say) will run over a 25 SW block!
A Slann with lore of metal will still demolish a brettonian knight train, just make sure you have Soul of Stone and the Cupped hands with you
Did they have fanatics?
i had a game the other day down at my local club against a brettonnian army and has has a level 4 wizard that used the transformation spell and turned in to a great fire dragon and charged my slann and the temple guard he cut the temple guard from 20 to 5 after all the thunder stomps and fire breathing. then in my turn i used mind razor (lore of shadows, turns your leadership in to your strength) on my temple guard and got the dragon to 2 wounds!!! then hes dragon killed the rest of my temple guard but lost combat fled and i caught him with the slann!!! later on in the game i used mind razor on a unit of 20 sarus who just charged 11 questing knights and a lord i used mind razor again and well what my sarus did not kill was herded of the board by my skinks.
so the moral of the story is strength 8 sarus warriors ROCKS!!!
Last edited by psychosheep; August 2nd, 2010 at 19:43.
I only really have experience with Lore of Life, but you definitely make a good point to try out the other lores.
Its hard to win with Skrox set up. Skinks and Kroxigors.
The Skinks give up so much combat resolution most of the time it defeats the Kroxigors heavy hitting.
I have learned this using them and playing against them.
These have been VERY effective in my battles.
Reliable and strong......buff them to really make them shine. Lore of Light is a good choice to try.
Last edited by Romulus; August 3rd, 2010 at 17:35.
40K: Tyranid, Necron, Space Wolves
Fantasy: Dark Elves, Lizardmen, Orcs & Goblins, Dwarves
I know I say it all the time, but...
It is all about salamanders in this edition. They are incredible. Just try to keep them from getting charged and you're laughing (somewhat maniacally as your opponent removes scores of infantry models from his nw horde every turn).
I've found Chameleon skinks to be very effective in this edition given the new scout deployment rules and being able to march and shoot means you can be shooting up warmachines/weapon teams from turn 1.
Saurus still struggle against elite enemy units with decent toughness, but remian excellent against most t3 units like elves. I have found spears to not be worth it anymore unless you're taking a very large unit.
I reckon the best lore for the slann is the lore of light. Initiative is our main weakness, light counter's this brilliantly. Gunlines tend to cause us trouble, light counters this too.
Lore of Light basically turns our crappy ws, and crappy I troops into high elves with ws10, and i10, 3 attacks and asf.... if you can get it off. I've found it to work well against everything if you can get it off. Lore of life is great for rezzing temple guard and the defensive aspects are great, but lore of light is better if you're all out offensive. Temple guard throwing out 21 s5 ws10 attacks with reroll to hit and wounding elves on 2's.. is nice..
So, Lore of Light? or lore of Life? I'm really torn on which to take.