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Am i right that a salamander can spout flames only one time per battle?
They can spout flames every round of the battle...
So in any and every of your shooting fases they can spout flames! Be aware though that is doesnt count as a breath weapon, so no marching and shooting!
TheGuiding is right on the every round part, but they can march and shoot because they are skirmishers
thanks sirkently, i almost went to the optician to check my eyes. now i know i'm not blind
I stand corrected.
I've been using them without march and shoot and they've been devastating. Wahey for more wins coming my way.
This makes them one of the top 3 units in warhammer in my opinion.
Yes i Love them as well. The issue I have is how to deal with them in combat. Being monster handlers from what I understand;
Against shooting and magic: wound against the highest toughness (T4) and once wounded figure out which model is hit 1-4 salamander and 5-6 skink. once done then take any appropriate armor saves.
Against hand to hand: This is where it gets weird for me. no matter what direction i get charged from i line up the salamanders to face the attackers. The skinks fall in behind. Do i get more than 2 skinks per base? ie if i have 3 salamanders can i get 8 skinks fighitng? 2 behind each of them and then 1 on each corner base. now what happens when the team already in combat gets flanked or reared? i am to assume you can never target the skinks in hand to hand. so how does this work?
A follow on question is regarding the stegadon. it is a ridden monster. does a template weapon affect all of the skinks in addition to the monster. That is how I play. What about a warp lighting canon or a empire cannon? does it affect both rider and monster and if so does it hit all of the skinks or just one?
I'm almost 100% sure a template like a breathe or stone thrower would affect the entire stegadon. As for Cannons, you randomize what it hits, and it hits just one thing. Unless a WLC explodes on top of it Then I would then again assume the entire model is affected