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Ok, so nowadays everyone seems to be a fan of salamanders. I've got to ask the question, as I just don't see it. Why?I realise that the -3 armour save is really good but there are two issues for me, which perhaps someone could shed some light on.A. That with the range being an artillery dice plus the flame template, doesn't this make it both fairly short and unreliable, causing a need to get pretty close to well armoured units?B. Given above point a, doesn't the need for proximity tend to get a unit with only skinks as protection killed easily?Someone please feel free to tell me why I'm wrong, there seems to be plenty of hype so I'm no doubt missing a great opportunity, which I'd like to get in on, if I only knew how to use it.
Last edited by sirkently; July 11th, 2011 at 02:28.
I spend a lot of time 13.5 inches away from my opponents. Average infantry needs to roll 10 to charge, so they usually don't bother. An 8 or a 10 on the artillery dice is still gonna be a decent amount of hits. That is, if I cannot get them safely onto the flank (dang pump wagons ) I tend to use my Stegs and Skinks to free up the flanks where possible. 1 salamander with 25 hits is awesome, even against toughness 4, and that happens a lot more than you'd think.
Honestly, it is not to difficult to position sallies on the flanks. The reason is the opponent will think twice to turn to face you with your army barrelling down the board. Along with this salamanders are extremely fast as they can move 12 and still shoot, this makes it quite easy to get out of your opponents arc. My opponents have learned to never face them as I will never let them catch me. As well as this now with now partials it is easy to take out loads of models. One final thing that some people may find cheesey is I use them to shoot into combat. You just need to position within 17 of an unegaged enemy, and near the combat, if you happen to "fail" then you end up taking out enemies in combat. These are just a few of the points on why sallies are awsome, also sniping the special character necrotect with one wound is always fun! Yay flammable! Anyways that is my two cents, hope this helps.
Not to mention the fact that if a unit only takes 1 wound it has to take a panic tests.
I've taken three salamanders in my new 2.5k army, I see the appeal. I'm hooked. Thanks one and all!