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I have finded out that i get a slann at christmas, and i would like too know when should i take him with i my army(points) 1000?2000?3000? :hmm:
I would say in a battle with 3000pt. The Slann i very expensive, powerful yes, but expensive. If you play smaller battles, like 2000pt, you wont have much to protect him, and he my be wipped out i CC very fast. :ph34r: I dont play Lizardmen, so i dont know, but i think so
Hope it helpes.
Hope is the first step on the road to dissapointment.
The Slann with a plaque of Divine Protection has a crazy number of wounds. He has 6, toughness 5 wounds and a 2+ ward save (Plaque of Divine Protection) from projectiles and 4+ ward save in combat? The only way to kill him is to run him down and that's hard considering he has an amazing leadership and the ability to take the BSB. He also gives Stubborn to Temple Guards. The guy's untouchable.
I say it depends on how magic vs. combat oriented you want your army to be and what generation you get/plaques. I say 2500-3000 points is good for a 2nd Gen Slann, totally tooled up. However, if you don't care about magic that much, he's better in higher points games. I use my Slann in 2000 Point Games, granted, I don't take a Stegadon until 2500, but my army isn't too small.
The one thing to remember with Slann is that he can't dominate the Magic Phase without Skink Priests for Dispel/Power Dice, Arcane Items, the ability to cast through them, and the Heaven's Lore spells that strengthen the army.
The only reason I would recommend against taking a Slann in under 2000 points is that it isn't allowed. You can't take a Lord Level Character until you reach a certain amount of points. If you aren't using these rules, (eg House Rules), then by all means take him as low as 1000 points. Keep in mind tho, the vast majority of your army will be made up of Skinks. :hmm:
40k: Dark Eldar, Eldar, Imperial Guard, Space Marines
Fantasy: Lizardmen, Skaven, Vampire Counts
Thanks for all your good replys...
Personally i like the oldblood. One of the best fighty lords in the game and alot cheaper than a slann! However if your going to take a slann take 2 skink preists and just hope you roll well for your spells,dont go crazy and roll 1 spell on 4 different lores,it never turns out well
Guy Fawkes mentioned all those great stats the Slann have. If you give him Charm of the Jag Warrior (instead of using a JSoD), he'll be just about uncatchable by non-flyers, which allows you to use him without a bodyguard unit (saving you a lot of points).
I dunno if a Slann can take the Charm of the Jaguar Warrior, because it says 'models on foot only' and he's riding a Palanquin.
You cannot win, for to fight us is to give us power.
I would take a 4th or 5th Gen slann in a low point game (2000-3000) but I would reserve the 3rd and 2nd Gen Slann for larger battles than that (3000+), if only so that you can properly defend that huge concentration of points with a suitably high number of temple guard. a 2nd gen slann (or 1st if you take kroak), tooled up, with a unit of temple guard, is seriously one of the hardest units in the game, but is scarily expensive in terms of points - you can easily spend 1000 points on the unit and you want to have a high enough resevoir of points to justify that investment
Maireann croÃ* Ã©adrom i bhfad - A light heart lives longest
Rule no. 1: look out for being outnumbered by fear causing units! Otherwise you're safe if you don't lose all your temple guard.
asquabbling they squandered and gambled
till dawn did freeze their drunken dice