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when writing army lists im never sure of the size of my saurus units 16, 20, or even 24
how many saurus do you put in a unit and does your choice depend on the battles point size or your opponents i'd just like some of your thoughts
i usually use;
1 20 man unit in 1000pt battles
1 20 man and 2 16 man units in 2000pts
2 20 man units 3 16 man units in 3000pts
but this is just rough i often change depending on opponent
well , this is one of those preference things. but really this is what i do
1k 16/ 15 if with character
that is my general way of doing it but i always use different sizes to try them out or have some variaty
you just need to find the size that suits you . i mean how do you like to play ? smashing enemy up with them ? playing it safe and enduring a charge . flanking ? ( unlikly for sauri but possible)
lets see what others say as i havnt been playing lizards to long but probly long enough
Well I like Saurus. So this is my idea.
1000 pts: 2x 16 Saurus
1500 pts: 3x 16 Saurus or 2x 20 Saurus
2000 pts: 4x 16 Saurus or 2x 20 Saurus + 16 Saurus
Of course, if I'd go for another strategy I'd use a lot less Saurus.
Anything over 20 and they will probally be sticking around for a long time, unless you get shot down by artillery and such. in 2000 ot games i usally take 2x 20 units in a combat list and about 1x 16 in a magic based list.
Supporter in the Eternal War Against.......Nothing!
One thing that works really well also (especially when outmanouvered by an opponent with high movement) is to reform the turn prior to their charge into a block of 7 wide frontage with one rank behind. Yes, you will still lose some from the charge, but you're also maximising the attacks that you get back at the charger.
The iron crowned is getting closer,
Swings his hammer down on him,
Like a thunderstorm he's crushing,
Down the Noldor's proudest king.
Under my foot, so hopeless it seems.
You've troubled my day, now feel the pain.
- Blind Guardian
I'm a firm believer in big units, I think you've got it about right here, although units of 24-25 are even better. Main combat units (of any race) are always best when fielded in large units, taking small units of them is a waste of time and points. This is expecially true with good troops like Saurus, their tough nature high leadership, cold blooded rule and 2 attacks each mean that big units of them stick around for ages!Originally Posted by no1cafc
"Peace, through superior firepower."
With Saurus I don't believe such big units as 24-25 are really needed, unless you're playing really great battles of at least 3000 points.
Using greater units only means you'll have less of them and Saurus with their low manoeuverability can use all the frontage they can cover. So I believe in 16 man units in <2000 pts and from 2000 onwards in units of 20, with possible support by 16 man units.
And Saurus with their high T, high Ld (+ coldblooded) and good Sv can afford to be in smaller units, better than humans for example. If you (from 2000 onwards) also have a BSB, then you'll have a very good chance to stay your ground against the odds.
A 16 man Saurus unit can hold itself against a HE spearelf unit of 25 strong. And if you manage to charge something in their flank, you'll probably break them. But then, if they flank charge you, they'll win it. Anyway, point is, a 16 Saurus unit with FC costs 222 points. A 25 spearelf unit with FC costs 305 points.
I was planning on using 3 blocks of 20 saurus with full command screened by 4 units of 15 skinks 3 w/ blowpipes and 1 w/ javelins in my 2000 point games!
Do you guys recommend against this strategy?
Last edited by Joker; April 27th, 2005 at 16:28.