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ok am new to WFB and am not sure how to approch this.
say i arm my scar-vet with a great weapon, so thats -4 on armor saves
on the other hand i give him blade o realitys and ignor wards
then again i could go for the revered blade and get strength 6 an ignor armor.
the point is what should i be more concerned about? enemy armor or wards?
or should what my charters going to be hunting dictate that? e.g. ignor armor if am gina go after heavy cav, just get a high armor modifer for infintry and ignor wards if chars are his main focus? :confused:
or am i aproching this the wrong way?
any way any advice on this would be great, and very much appreceated
p.s. i know the scar-vet cant use a sacred blade its just an example
k thxs ^_^
Generally speaking, I don't think your characters should be tooled up to hunt specific target like characters or chariots. Even if you know what army you're going to be playing against, you can't know for sure what will be in it. Therefore, all characters should be able to deal with a wide range of targets, instead of just one particular one.
With this in mind, you're most likely to need weapons that can reduce armour saves, as armour is the most common defence you'll be facing. You'll only need weapons that nullify Ward saves when facing certain armies where the majority of models have them. Daemonic hordes immediately spring to mind, but Bretonnians also have a special type of ward that applies to all their knights when they Pray (and it's a pain in the backside, I can tell you!).
The Blade of Revered Tzunki is very nice indeed, but not always necessary. A strength of 6 alone will cut through most armour as if it wasn't there, so why would you need to pay through the nose for another special ability that does the same thing. Only when facing armies that have great numbers of very heavily armoured troops (Chaos, Bretonnians, knight-heavy Empire, Dwarfs, etc), would you need something like that. Even then, against strength 6/7, the average armour of those troops would be reduced to 5/6+ at best.
If you're still worried about armour, then there's several other options you could choose. Your heroes could carry the Sword of Might; dirt cheap, +1 strength and doesn't have to strike last. The Biting Blade, even cheaper and still gives an additional -1 to armour saves. Finally, the Burning Blade of Chotec gives -2 to armour saves and causes Flaming attacks, and isn't much more than the Sword of Might. Even a mundane Halberd would do the job, although this would leave the armour of your hero a bit weaker.
Enemy ward saves are sometimes annoying, just when you think you've nailed the bugger, out comes his magic ward and your killer strike rebounds off. But most wards are not overly powerful, they tend to be 4s, 5s and 6s to save, rather than the 1+ and 2+ saves that good armour can provide. So try not to be too concerned about them.
So, some thoughts there, hope they were of use. :cool:
Last edited by Tzeentch_Lord; June 19th, 2005 at 00:09.
"Peace, through superior firepower."
Depends on w yur hunting. Try this chart. This chart referances the sarus hero and the wep he/she/it is using.
Ranking (best to worse):
- Awesome (diffenatly use it)
- Good (good against this unit)
- Okay (not so good but it'll get the job done, eventually)
- bad (works poorly against this unit or is too expensive)
- Hell No! (never use this against this enemy)
Order: Rank and file/Elites/Hv. Calvary/Characters
Great wep: Okay/Good/Awesome/Okay
Hand wep: Okay/Okay/Okay/Bad
Blade thingy: Bad/Awesome/Awesome/Good
Then again sarus heroes have a nice statline so almost any wep will work well for them.
"Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"