Benfits of a Red Host - Warhammer 40K Fantasy
 

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  1. #1
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    Benfits of a Red Host

    What are the benefits of using the Red Host, and can you only use Skinks??

    RULES OF THE AIR:

    1. Every takeoff is optional. Every landing is mandatory.

    2. Flying is not dangerous. Crashing is what is dangerous.

    3. When in doubt, hold on to your altitude. No one has ever collided with the sky.

    4. A good landing is one from which you can walk away. A great landing is one after which they can use the plane again.

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  3. #2
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    No, you ARE allowd Saurus in a Red Host. They're still Core, and are identical to standard Saurus.

    The differences in the list: you have Lesser Swarms, the Engine of the Gods, and most importantly, you can take Red Crested Skink units. All the other stuff, like Kroxies, Salamanders, etc, are all there - but no Slann/Temple Guard, ever.

    Red Crested Skinks are slightly-improved Skinks, who also have the Spawning of Sotek and the "Red Crested" special rule (makes them resistant to Skaven disease, immune to poison, and can move in jungle terrain without penalry). They're also in regiments, not skirmishing like normal Skinks. Personally, I don't think they're worth their increased cost and are only really handy when fighting a Pestilens Skaven list.

    You're also required to take the special character Tehenhauin, a Skink prophet. He's a decent wizard and a decent fighter, but doesn't excel at either.

    The Engine of the Gods is the only real redeeming quality in my eyes: it's basically magical artillery mounted on a Stegadon-like dinosaur. Too bad it's only allowed in Red Host lists.

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    I thought that the Stegadon wasn't allowed in the list too?

  5. #4
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    103 (x8)

    Whoops, yea. That too.

  6. #5
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    After reading the Lustria book at my local GW I too dont think there is much point in collecting them, I was having trouble deciding wether to get Lizardmen or Wood Elves but I think I will collect Wood Elves as this gives me time to finish my 3000 points Khorne army . Thanks people.
    RULES OF THE AIR:

    1. Every takeoff is optional. Every landing is mandatory.

    2. Flying is not dangerous. Crashing is what is dangerous.

    3. When in doubt, hold on to your altitude. No one has ever collided with the sky.

    4. A good landing is one from which you can walk away. A great landing is one after which they can use the plane again.

  7. #6
    Son of LO Wolf_Pack's Avatar
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    150 (x8)

    I think there is a point to gather an army of them, mainly for flavor. skink heroes are allowed 75 pts worth of items, wich is very neat, and a skink BSB cost significantly less than it's saurus equivalent.

    Fielding lesser swarms and jungle swarms can be a great tactical advantage, multiple unbreakable units make a big difference. Using the lore of beasts is much harder and challengeful than the way beyond broken lore of heavens, but does have it's great spells for the army, like lupen the wolf hunts and the bear's anger, wich can throw your opponent off balance with sufficient planning.
    Best Regards,
    Wolf_Pack

  8. #7
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    103 (x8)

    I think it's a fun alternative to standard LM play, same as the Southlands list. If you collected a vanilla LM list, and had a lot of skinks in it, you could just swap it around and play either of the other lists without any real alterations (although you'd need Tehenhuain for the Red Host). But I wouldn't use it as my main list.

  9. #8
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    Your able to use a red host without special character at games under 2000pts right?

    Thinking bout doing a red host, though games i play are at like 1500pts not 2k.

    Can i still do it?

    Thanks

  10. #9
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    103 (x8)

    According the the Lustria book, you *must* take the special character to field a Red Host. And yes, he's a Lord. Which, according to the book, means that you cannot play a Red Host in games under 2000pts. Makes no sense to me, but hey...

    98% of players will allow you to field a <2k Red Host without that character as a result of that odd ruling - I know I would. And it seems that most players, at least in friendly games, will allow us to play Red Host lists without the character at all, regardless of army size.

  11. #10
    Son of LO Araith's Avatar
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    In a Lustria setting it would really work. Red Crested Skinks would be the only unit in the game to move at full speed through the jungle and still have a rank bonus of 3. As Beast Herds only have 1 or 2 and Eternal Guard are not likely to rank up full.
    With a basic CR of 4, and thanks to M6 you 1) are not likely to be outmanoeuvered and flanked 2) will most probably get the charge, thus getting A2 per model, you'll win most fights. They rock.
    Especially when supported by normal Skinks and maybe some Swarms to tie the enemy up. If you'll also include 1 or 2 Saurus blocks for fights in the open, supported by a small unit of Kroxigor and a unit of Salamanders, you'll have a very fine army. A JSoD will pay of too.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

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