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I love the stegadon model and the concept of a giant dinosaur rampaging through the enemy. But for the same price as a stegadon, wouldn't a block of saurus be better? Or for that matter, wouldnt a block of saurus calvary be better too? I've yet to see how a stegadon does in a battle, but on paper they just dont seem very good for their points. Does anybody know what im missing?
-Causes impact hits like a chariot.
-Poisoned javelins & a giant bow on it's back that can fire regardless of movement.
-W5 & T6.
It's faster than saurus, and much harder hitting. And causes Terror (can't say that one enough).
you left out its BIG...and cool...Originally Posted by mEGALOMANIAC
he is right...and dont forget the stegatdon wont die as easyly as a block od suruses
P.S. Blood angels rule, the anger lets us ignore wounds ...hehehe
It will die a lot easier...
The steg can be targeted from anywhere essentially, and things like cannon balls and bolt throwers do d3 or d6 wounds they kill it in one or two shots. NOTHING is more durable than blocks of infantry.
you know how you get an army, you use the list that you always had in mind and tempted you from the start. then you start getting curious, and looking at other units that you disregarded earlier. recently i became distracted by the stegadon. toughness of 6? wow. 5 wounds? yeah, looks good. a bolt thrower! yeah ok. terror!!
thankyou bruiser, for giving me the slap to the face that i deserved. the bow cant be relied on to do anything really. everything can see it. its not particuarly fast, and doesnt actually fill a role completely. its half arsed at everything.
i dont think i could take a stegadon seriously.
god, and the money...
because everything can see it, cant it see everything and target it with the bow? or is that not that great of an advantage
Expect the worst, so you won't be disappointed. :cool:
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Helblaster Volleygun, Ratling Gun, magic missiles, grapeshot, standard ranged weaponry... All can seriously hurt a block of infantry, but will have a much less of an effect on the stegadon. And I promise you the shock value of the stegadon is much better than the Sauruses.
Before deciding on a Stegadon or a block of Saurus, just think about who you're fighting. Against Empire or Dwarfs (the only two armies that can really have cannons, forget DoW for the minute) then a Stegadon is likely to become a cannonball magnet and probably wouldn't be worth taking. But against anyone else, particularly armies with low leadership (like goblins, skaven, beastmen, etc), it can send many of their units screaming from the board (and do lots of damage of course).
"Peace, through superior firepower."
You've got a good point there Tzeentch Lord. It is a common mistake to, if one army has great counter against it, not take it at all. Even when facing another army. There is a point to if that specific army is the only one you ever face though.
And even when facing that army, if the cannon is placed on one side of the field, you can deploy the Steg on the other flank behind a piece of terrain. Provided there is enough terrain to cover a march across the field to at least turn one enemy.
the dwarf cannon is only d3 wounds, so I would put my savings on a cannon killing a steg before it gets to combat.Originally Posted by Tzeentch Lord
cameleon skinks usually deal with atrillery by turn 2, and a mosterbase is quite hard to hit, as isn't too big, tou need a good roll on the shoot, and a good bounce as well.