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wouldnt it be cheeky if you deployed a unit of 24 skinks behind a unit of chameleon skinks right next to the enemy in the open! taking advantage of the camoflague chameleon skink rule to hide your normal skinks from enemy los when deploying!
brilliant, im doing it next battle i think, thats an anti warmachine hoarde messing **** up from the first turn.
Also like 500 points to kill one warmachine that at most costs 100 points, than get charged by (anything besides a skink) and get slaughtered.
DAMN THATS CHEEKY!
i think its smart, although i played WE before going back to lizards and i tried waywatchers once(same deployment rules as cameleon skinks) and it is kinda hard to getem where you want em. if they have a spread out battle line the cameos are screwed. also many people dont put terrain, bar hills and such, in their deployment zone. other than that i agree it is quite brilliant.
When you combine Speed and Power you get Lightning.
first of all, the whole thing costs about 160pts. you can put the whole lot 10" from the enemy right on the side of their deployment zone- they dont need to be hidden and if you do it properly, you can get a good few turns without getting charged.
youre not only taking out 1 warmachine, you'll probably take down an enemy mage aswell as messing up march moves, and generally being a huge headache.
remember also, its 2 seperate units, to theyre very manouverable.
i think its useful to get that many skinks harassing from turn 1
and it really doesnt cost alot.
Last edited by will_sanders; August 22nd, 2005 at 01:36.
the thing is though, that you can do that with the chameleon skinks alone, put the rest of the skinks on your strong front, once the diversionary chameleons are taken care of, they will be finished whether or not they have any other skinks with them. personally i just keep a unit of terradons and a unit of chameleon skinks so that when the chameleons make a diversionary fight for the enemies back line, the terradons can just jump in and kill some of their main units of ranged units with the hit and run. this will take out all of the enemy's ranged capability which is about as much as you could possibly ask for from your tactics, and will be only marginally more expensive (195 points for 6 chameleons and 3 terradons).