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I'm thinking of fielding some of these, but I'm unsure as to the effectiveness of them as a unit.
Do you always bring them when points allow?
What sort of units do they counter/ or are best against?
How many do you bring?
Given a choice between another unit of :
a) saurus b) kroxigors c) terradons d) salamanders;
which would you choose? under what circumstances? and why?
I appreciate any input and thanks for looking here!
edit> oops, I didn't see Lightning Gus 3's post on heavy unit comparisons, but I still would appreciate it if you post here.
Last edited by Joker; August 22nd, 2005 at 19:31.
I think at least one unit is a must for any army, as they are so good and bring the much needed range to the lizardmen army.
Their strengths are against low armour footsoldiers (especially elves, humans, etc.), and great against skirmished units (skinks, scouts, waywatchers), as their negative hit modifiers have no affect on the amount of automatic hits salamanders get.
Always field them in threes, as they lose their tactically effectiveness if there are only one or two of them.
I think salamanders are good, but there are things that are better. They are usually bad against large numbers of troops, because ranks and outnumbering will always beat them in hand to hand (if it comes to that). But against skirmishers they are usually almost always worth it. They don't need to roll to hit and have decent range. I think that they should only be used against opponents with low toughnesses, as strength 3 range is not that spectacular. Fear is good too. But they are vulnerable to shooting. The skinks die easily.
My salamanders usually lose their effectiveness sue to me rolling misfires constantly. I typically lose them to self-destruction. It's one of the reasons I dislike them. Their cost and range are good, but mine never perform great. If I had the choice, I would take more sauruses or kroxigor.
mine are almsot always effective. if you take in threes they almost guarenteed will take out however many points you spent on them in enemy casualties. at least mine do every time i play with them. but to your questions.
1. I always bring when i have the points to spend becasue they are quite effective.
2.they are best against low toughness units....i wouldnt waste shots at ogres or anything with T5 or higher.
3. 3!!!! always 3
4. it all depends on who your palying, long range enemis i would take maybe terradons or more slamanders, an amry with range difficulties maybe kroxies or saurus.
hope i helped any
...and you do the Hokey Pokey and you turn yourself around, thats what its all about.
I think Salamanders have now become especially important with the new Wood Elves lurking out there, and a lot of players trying them out. It seems like there's really nothing that's a greater nightmare to a WE general than a unit of Salamanders...you're skirmishing and tough to hit? Too bad, I get auto-hits. My shots are S3? Yeah, well, most of your troops are T3. Only a -1 to armor save? That's all WE have anyways! You can move and shoot with no penalty? Whoops, so can I. I don't get rank bonuses in CC with my sallies? Most of your units are skirmishers, neither do you. And if you play with Salamander attacks counting as flaming attacks (I know there's a lot of debate on that point), then the stuff that's otherwise very tough to wound (Tree Kin and Treemen) you get to double any wounds you do inflict on! Nasty stuff.
Sometimes a servant of the Old Ones, sometimes a Liche Priest of Khemri, sometimes commander of a Dark Elven arctic watchtower on the northern borders of Naggaroth. Currently researching the warping, magical ways of the Lord of Change.
And of course I like to theorize about, think of tactics for, and play narrative games with virtually any army imaginable!