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i have bought the core rulebook lizardman codex scar vet saurus box and 1 kroxigor. the sale will last for about another week or two if im lucky so im kinda grabin' up stuff. stegadons, can someone explain to me their uses? im defineately gonna grab some Cold one riders. and skinks. and more saurus. more kroxigor. what sort of armies do salamanders work well in? there are a few beasty shooty armies localy so what must i do with a lizardman army to overcome these sorts of armies?
thanks a ton
oh yeah here is the paint scheme im thinkin of not certain what order yet; scaly green, terracotta, dark angels green, golden yellow, scab red.... colors like that with lighter mixes for highlights/drybrushing.
oh yes, are ink washes easy to use? i've used paint washes before to good effect on power weapons and bolters etc., but it's the organic stuff and ink stuff that looks scary.
:wacko: Easy plz.
Stegadons are big Terror causing monsters. They hit hard and take a lot of punishment. Salamanders can do tremendous damage to weaker units, low T and small save units. Plus they're very mobile, being skirmishing units.
The difficult thing about the Lizardmen 'extraordinary units' (Cor, Kroxies, Stegs, Sallies) are all very cool, all at least somewhat usefull in about any situation and they cost much. Of course some do better against some opponents, some better against other, but the difference is not critical. So I'd say, field the ones you like most.
About the paint scheme, all colors you mentioned are quite rich and deep colours. Furthermore, it are quite many colours. The first will make the army look unclear, with lack of accents (because everything is accentuated), or as we say in Holland, you won't be able to see the forest through the trees. The second will make the army look messy and disordered.
I recommend you pick 1 or 2 bright or dark, but at least deep and rich colours (like the ones you listed), and several less rich and deep colours (e.g. natural or pastel(like) colours). Paint the richer colours on areas you want to accentuate, with the Lizardmen, the scales Saurus, Skinks and Kroxies have are an excellent example for that. Other areas, like the belly, you paint in a less striking colour. If all Saurus, Skinks and Kroxies have the same colour scales and bellies, the army will look as a real army.
So 1, maybe 2, deep rich striking colour and a couple of less striking colours.
yeah about the paints im mainly just trying to decide what of those i will actually use. i like to do layering and washes, my drybrushing is ok.
thanks a bunch, just trying to learn alot about my young army before i field it, paint it, fill in the gaping holes...
in a 250 point game would a kroxigor be more generaly usefull than a few CoR's ?
That depends on who you play and how many Skinks you use.
If you use quite a lot of Skinks and face a shooty enemy, definitely prefer the Krox.
But the main consideration should come from the likeliness of facing Knights(-like cavalry). For that's the big strength of Krox.
If you're not likely to face such a unit, then I'd vote for the CoR who are capable of running over almost any unit you'll come across, especially if you manage to field 3 of them (though 2 is more likely).
ok whats a good mix of saurus and skinks in 250 points vs dwarfs or orcs or bretonians or empire
and should i lean towards a kroxi or 2 or 3 CoR's
Last edited by chaosspaceface; November 9th, 2005 at 09:26.
At 250 pts, I'd go for a unit of Saurus (8-12, depending on likes), optionally a small 'special' unit and fill the rest with Skinks.
Against those I would lean towards a Krox. Brets and Empire can take a small unit of Knights, Dwarfs have good armour and Orcs, well Orcs, against those CoR would be better, but against thier T4 the high strength of Kroxs won't hurt either.
I suggest sth like this:
10 Saurus (120)
6 Skinks (36)
6 Skinks (36)
1 Kroxigor (58 )
You could use the Skinks as screens against Dwarfs (provided they take ranged guys). They won't do much against Dwarven armour anyway.
Make sure the Kroxigor doesn't get charged by any hard-hitters. Take those on the Saurus. Or if can manage to lure them into charging a unit of Skinks. The Skinks will then flee and if you set them up right, the enemy won't be able to redirect into the Krox. In your turn you will have them by piecemeal.
that was the list i was pretty set on for the skirmish league.
thanks alot araith
would it be conceivable to have a skink priest in such a small list? and could it be worth the points to include one?
Last edited by chaosspaceface; November 10th, 2005 at 18:44.
I doubt you should do it. A lvl 2 Priest (lvl 1 Priest won't do much against a 2DD defense with only one spell to cast) costs too much and your magic would make too small a difference.
IMO you should keep with mundane fighters.