Hey have any of u noticed that lizardmen have a big disadvantage in siege? they dont have anything with a high enough strength to attack walls or towers. am i wrong? btw im quite new lol
I'm not acquinted with the siege rules. But Lizardmen have:
Kroxigor: excellent Ogre-type units, with S7, strong enough?
Stegadon: a big nasty dinosaur with a bolt thrower on his back.
Saurus: they'd be excellent troops to storm the walls.
to damage a wall, you add the amount of wounds done to the strength of the attack. i cant remember seeing anythin that does more than 1 wound or has a strength of 10 so it would take several turns to affect the wall in any way (most races have war machines with a high strength)
probably shouldn't knock down walls. Although realisticly kroak could probably do such a thing, knocking down a wall with a single spell, and procceding to kill all of the units on the wall would be a wee bit cheap. Then again, he's going to be over 1/3 points, so maybe he should. Still I think it probably is good enough just hitting the units on the wall
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