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Hey have any of u noticed that lizardmen have a big disadvantage in siege? they dont have anything with a high enough strength to attack walls or towers. am i wrong? btw im quite new lol
I'm not acquinted with the siege rules. But Lizardmen have:
Kroxigor: excellent Ogre-type units, with S7, strong enough?
Stegadon: a big nasty dinosaur with a bolt thrower on his back.
Saurus: they'd be excellent troops to storm the walls.
1 min (checks rulebook)
to damage a wall, you add the amount of wounds done to the strength of the attack. i cant remember seeing anythin that does more than 1 wound or has a strength of 10 so it would take several turns to affect the wall in any way (most races have war machines with a high strength)
Kroxigor have 3 attacks, on WS3 and S7.
Stegadons have 4 WS3 S5 attacks of their own, plus they do impact hits, plus the bolt thrower can shoot.
Does magic count too?
And most warmachines are about S5. Only Dwarves and Empire have those S10 Cannons. How about storming the walls?
ok thanks lol
btw does any1 actually play siege?
What about Ruinationj of Cities from Lord Kroak, can u use that?
it says spells cant target walls in the siege rules, but ruination can knock them down. any idea?