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I never played against Lizardmen before so I thought this might be the right place to post a few questions:
I'm goin to play against Lizardmen and wonder if I can expect a lot of shooting from the little guys... I play Beastmen therefore I'd like to know ;-)
What is the main strategy of Lizardmen (apart from magic), any units that are especially nasty?
Lizardmen only have short range missile weapons but they can be quite deadly as they are poisoned. If the person your playing is using blowpipes then you have nothing to worry about as they will proparbly miss most of the time. Javilins may pose some minor problems to your skirmishers but a point to remember is that your beastherds will annihilate skinks in close combat.
Lizardmen have the ability to go magic offensive or combat offensive and can't really do both at the same time. If he goes down the magic route you may want to take an extra couple dispell scrolls because he will probably have a slann and they are some of the best spell casters in the game. They can have some particularly nasty combo's as they can chose thier spells from mutiple lores!
A nasty unit to look out for is salamanders as they don't need to roll to hit with thier shots and could decimate your skirmishers.They are also decent fear causing close combat fighters.
Also try to avoid charging saurus in the front with your skirmishers as they will get batterd and will probably get run down.
Eh Dave, saurus only have two attacks, not 27.
Well, I remember my saurus unit got charged in the front by a beast herd, they had 2 hand weapons each and so killed 2 or 3, and won combat and I broke...luckily they never cut them down or else I would have been REALLY annoyed. However, that was because of good/bad luck. So no. Do not charge them in the front. Chances are you will lose, or if you manage to win it won't be by much and they will probably not run.Originally Posted by Quatzemelan
Definately look out for salamanders, I would recommend getting into combat with them. That should make them dead. As for skinks, they probably aren't much of a threat really, seeing as your beast herds are hard to hit with shooting. So, just charge them with beast herds or something...If they do go magic heavy then, as Quatzemelan said, a couple of dispel scrolls will be handy, then your ambushing units can charge whatever is casting magic (if he is using a slaan with a unit of temple guard, then try to charge them with some high strength units, like bestigors or something? I always find BoC armies to have lots of high strength stuff in them).
....He is coming for YOU....
"Master Bungle is right" - Stonehambey
"Get out of my house Master Bungle!" - Victim
Though short-ranged Lizzie shooting can be really dangerous for you Beastmen due to the combination of poison, virtually no armour and low Ld. Watch out for Skinks and Salamanders and charge them as fast as you can.
I'd get a unit of Centigor maybe for Skink-hunting alone.
Lizardmen magic is dangerous too as it's longer ranged. The Slann is difficult to kill, but you Beastmen should have less problems hunting down the T2 Skink Priests than most armies.
On another point, watch out for the Steg. He causes Terror and can thus rout half your army in one turn if he's lucky.