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I was wondering if the S5 of Kroxigors is including their Great Weapons? Or do they strike at S7?
I hope you say the latter. :shifty:
You've made my day! :w00t:
Yeah strength 7 is awesome. Although in my opinion krox are still one of the worst special choices available to the lizardmen, along with saurus cav...
Give me scouts who can set up in the open anyday...
All the best
Theoretically, couldn't Kroxigors also attack with a basic 'hand weapon' at Str5 and go off of initiative order?
Kroxigors do not come with a hand weapon, and their initiative is one! (i believe, although i don't have the army book to hand)Originally Posted by MobiusPrime
They're pretty much going to be striking last in subsequent rounds of combat
your right. they dont have hand weapons. i thought all models had hand weapons? BTW it wouldnt be any use at I1....:sleep:Originally Posted by stonehambey
if anyone helps you with an army list or rules/fluff , then give them some rep
Well if for some reason you wanted to strike before some1 else with a great weapon or have a chance of striking b4 some1 else with I1 but I don't ever actually see this as being viable.
Stonehambey, are you serious? When facing chariots or anything with a lot of armor S7 is absolutely amazing. I also don't see chameleon skinks as points effective as regular scouting skinks. With regular scouting skinks you can have twice as many for a few disadvantages. However, I've never sctually used chameos so my opinion on them is solely based on how I see them on paper. Someday I'll convert some skinks to chameos cause I don't think I'll ever actually buy them.
I belive the very fist post i made in this thread said that strength 7 is awesome.Originally Posted by Evan8433
I just don't think that Kroxigor are anywhere near as good as chameleon skinks.
Don't knock em till you've tried em
I have already made plans to fit them into my army. I shall try these grand creatures, and see what happens. :shifty:Originally Posted by stonehambey