Welcome to Librarium Online!
hey this is for all the people who ask what is a good base to start off with.
you want atleast 2 blocks of saurus units and a scar veteran to command each of these units, with full command and a 4 saurus in the front rank this gives you a huge amount of attacks. on the charge you should easily kill the front rank of the opposing unit and hopefully enough kills to make them flee alone without other bonuses. having the leadership of this scar vet and being cold blooded means these units will almost never flee from battle.
this should cost you around 300 per unit. this will make for one of the toughest units in the game to get rid of imo.
the fall i have found of saurus is when they are charged they loose a few numbers and then with an initiative of 1 they struggle to come back in the next combat (as they attack last unless they charge). you MUSt make the charge with your saurus blocks.
i would also recomned atleast 3 units of skinks against most armies (2 for scouting with blowpipes and 1 with spears to screen you krox or saurus blocks from enemy fire). with the spears they can move forward and throw spears on the way and quickly jump aside to let your main. with the skink screen rule for krox this works best as with saurus blocks they will get in your way as saurus cannot charge through them so they will not get to charge before the skinks move out of the way.
now it is upto you what special and rare choices you make, also any additional core units such a swarm bases come highly recomended :yes:
hope this helps you to build your core units up a bit so they last a tiny bit longer and kill that little bit faster!
good work majawi, but skinks are skirmishers and therefore have the moove or shoot special rule.
otherwise you have made a good job :w00t:
wtfOriginally Posted by ^Shadow-StalkerOriginally Posted by majawiDo you not think these two quotes contradict each other somewhat?Originally Posted by majawi
Shadow Stalker, I have no idea what rule you are talking about. If you could give a page reference from the BRB that would be helpfull.
Majawi, this is a good idea but a better place probably would have been the thinking of starting lizardmen thread, but it's a nice effort.
Anyway onto your actual post. It is not a MUST for the saurus to get the charge, cold-blooded ld.8, T 4, and AS of 3+/4+ they're gunna be stickn around. In addition, with two attacks back per saurus, there should be enough to do some damage against most other core infantry. (since this post is for newer players ld.= leadership, T=toughness and AS=armor save).
A good base list can be found here: http://us.games-workshop.com/games/w.../core_army.htm
The only suggestions I'd make would be drop the skink chief and the spears from the saurus, then add a skink priest and split the 24 skinks into 2 groups of 12, giving one blowpipes and the other javs and shields so you can find out which you prefer in the future.
When moving on krox, saurus cold one riders, and stegadons are all relatively fast hard hitters. The basic idea of cham skinks can be understood by using scouting skinks and terradons are war machine hunters also. The salamander is used for a lot of low strength shots(usefull against horde armies as they have low T). There's a more in depth overview of all lizardmen units here: http://us.games-workshop.com/games/w...cs/default.htm
When your buying LM it's a good idea to start with the battalion box and a scar-vet. You could then buy a skink priest and later another box of saurus so you can fill yours out to 16. After playing with that for a bit you should have a good idea of what you want and jut go from there.
i was thinking of the rule on page 115 in the BRB . "SHOOTING AND MOOVING" , it sais
That's only if you move faster than your standard movement value.Originally Posted by ^Shadow-Stalker
As skirmishers don't "march" as such, they stuck that in there to avoid confusion as to whether skirmishers can shoot if they have moved more than their movement characteristic.
ok ... thats really good ..
they DO still get minus to hit , dont they ?
Yup, unless its a thrown weapon of courseOriginally Posted by ^Shadow-Stalker
but good work majawi
Uh, it seems silly to try and make a "template" for new players. I mean, my first LM list had no Skinks and it did fine. I've also played Saurus-free lists with no problems. I'm not trying to be condescending or anything, its just that there is no stock-standard answer to army building.
It would be more useful, I think, to present a variety of list types. Or to just do an in-depth rundown of all of the basic LM units.